<?xml version="1.0" encoding="utf-8"?>
<trovit>
<ad>
	<id><![CDATA[AFJV-EINF240-1959]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF240-1959]]></url>
	<title><![CDATA[Designer / artiste concept]]></title>
	<content><![CDATA[Sous l'autorité du directeur de production et en collaboration avec le stratège/scénariste, le designer et artiste concept se charge de développer les concepts graphiques et de réaliser les illustrations en lien avec différents jeux, applications et sites. Il effectue la recherche visuelle et les esquisses préliminaires, illustre et décline ses concepts. Il communique les lignes directrices à l'équipe de production et effectue des validations sur son travail et sur la cohésion entre son concept initial et les différents prototypes et livrables. Il soumet également son travail au stratège/scénariste pour garantir une ergonomie et une expérience usager optimale. Il participe à certaines intégrations et au traitement de certains médias.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G2K 1]]></postcode>
	<company><![CDATA[Bkom / Tink]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[13/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV103-1910]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV103-1910]]></url>
	<title><![CDATA[PHP Developer]]></title>
	<content><![CDATA[Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a PHP Developer.

Main Tasks and Responsibilities

Reporting to the Technical Manager, the successful candidate will be in charge of developing, fixing and maintaining systems allowing us to distribute our games. Working with teams around the world, the candidate must have good communication skills and be able to manage several projects at the same time.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2S 3L5]]></postcode>
	<company><![CDATA[Gameloft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES103-1911]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES103-1911]]></url>
	<title><![CDATA[Technical Video Games Analyst]]></title>
	<content><![CDATA[The technical video games analyst works closely with the production team throughout the project. By becoming very familiar with the game, the analyst checks each version, detects serious problems early, and ensures rapid communication of problems that could affect the whole team. The analyst maintains a constant report on the performance of the game using various memory analysis software. The analyst assists programmers to isolate both basic functionality problems and performance optimization problems deep within the game's engine.

Main Tasks and Responsibilities
Daily data collection and analysis of a game's performance;
Verify all aspects of assigned games and ensure that they have no flaws;
Ensure communication with Gameloft executive producers and quality assurance teams in other studios for project follow-up.
Help isolate problems.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2S 3L5]]></postcode>
	<company><![CDATA[Gameloft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV221-1912]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV221-1912]]></url>
	<title><![CDATA[Backend Developer]]></title>
	<content><![CDATA[Hibernum is searching for a backend developer specialized in the creation and development of apps and social Network games on iPhone/iPad and Facebook. The new backend developer will work in collaboration with the technical, artistic and creative team to create unique interactive experiences.

RESPONSIBILITIES:
Develop robust back-end architecture;
Create and maintain unit and stress tests;
Support the infrastructure;
Participate into the technical enterprise strategies.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H3J 1R1]]></postcode>
	<company><![CDATA[Hibernum Créations]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF194-1913]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF194-1913]]></url>
	<title><![CDATA[Concept artist]]></title>
	<content><![CDATA[L'artiste conceptuel (concept artist) est responsable de la production du contenu visuel destiné au jeu vidéo. Ses principales tâches consistent à illustrer, à colorer et à designer les personnages, les objets et les décors du jeu.

Tâches
 Effectuer du développement visuel de haut niveau pour des jeux de console;
 Illustrer, colorer et concevoir les éléments visuels d'un jeu;
 Faire la recherche visuelle;
 Faire les esquisses, conceptualiser et réaliser les illustrations;
 Créer en respectant la direction artistique de chaque projet, notamment en comprenant et en satisfaisant ses critères de qualité particuliers;
 S'engager proactivement et respectueusement dans le développement artistique de l'équipe.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 8G3]]></postcode>
	<company><![CDATA[Volta]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ESUP224-1914]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ESUP224-1914]]></url>
	<title><![CDATA[Portal Administrator]]></title>
	<content><![CDATA[The Portal Administrator will be responsible for the support and maintenance of server-based application platforms. His/her primary job  responsibilities will be to maintain performance, integrity, security, monitoring, backup and availability of the IGP websites. This individual will also manage all system services and will work closely with web developers, DBA's, system administrators and web content producers to maintain the flow and consistency of websites and development environments.

RESPONSIBILITES
 Support/maintain LAMP infrastructure in development, QA and production environments.
 Support/maintain CMS, Memcache, Varnish Reverse proxy, Git and Jira systems.
 Develop shell scripts and/or Perl scripts for automating processes.
 Ensure the web site and development environments are operational and available 24/7, in partnership with our managed hosting provider.
 Responsible for  monitoring and troubleshooting server application issues including troubleshooting and resolving problems for users, setup and monitoring of software applications and analyzing/recommending solutions.
 Responsible for introducing new software and assist customers with support issues.
 Responsible for problem diagnosis and triage.
 Use knowledge and experience of Internet protocols to resolve technical problems.
 Keep abreast of cutting-edge technologies such as open-source software stacks.
 Assist in the development of policies, documentation and operating procedures.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EMAN224-1915]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EMAN224-1915]]></url>
	<title><![CDATA[Director of Live Game Operations]]></title>
	<content><![CDATA[The Director of Live Game Operations will provide a strategic vision and tactical management of the online operations. He will be responsible for establish and lead Live Game Teams by maintaining and operating a high  performance and high availability of the online games infrastructure, services and ensure quality player experience.

He will develop and maintain game and will work closely with the development and Marketing teams to enhance the player experience and needs. You will be the voice of millions of gamers and voice to create successful games.

RESPONSIBILITES
 Build and manage the Live Game operations team and develop and implement a strategic plan for the operations.
 Plan and implement processes that will lead excellence in the customer service delivery including, incident tracking, change management, service monitoring, escalation, etc.
 Define the service level, objectives, metrics and remediation processes, including performance, availability, and technical support for online services.
 Coordinate activities to meet the needs of the player community, create and oversees the appropriate messaging to the community issues, building relationship with core players, etc.
 Participate, in collaboration with the marketing team, to the Analysis of the web and business results and identify opportunities and translating them into events, special promotions that will increase the profitability of the business
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV230-1916]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV230-1916]]></url>
	<title><![CDATA[Facebook Web Developer]]></title>
	<content><![CDATA[Put your skills to work for a fast-paced communications firm with a stellar reputation  a place where you can really make a difference.

High Road Communications shapes integrated communications programs for the world's leading brands, serving clients across North America from offices in Toronto, Ottawa, Montreal, Vancouver and San Francisco.

We have immediate opportunity for an experienced Facebook Developer with a passion to architect and build strategic web based solutions.
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5V 1R7]]></postcode>
	<company><![CDATA[High Road Communications]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETEC228-1917]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETEC228-1917]]></url>
	<title><![CDATA[Software Engineer / Technical Dirctor]]></title>
	<content><![CDATA[The primary job responsibility will be to become an integral part of our engineering team: contributing to the engineering disciplines you are most passionate about and interested to work on; and seeking out opportunities to dive in, solve problems and make improvements. You will be expected to apply your expertise, insights and time to help other engineers, and correspondingly to learn from your peers. Specific duties will vary depending on the skill-set of the applicant.

Additional useful experience includes strong 3D math skills, good problem solving skills, the ability to work well with others, and the ability to come up with simple, clever and efficient solutions that make everybody happy.

RESPONSIBILITIES:
Gameplay infrastructure development
Scripting system internals
Physics and collision programming
Graphics programming
Animation programming
Core engine development (threading, system integration, engine infrastructure, etc)
Debugging and performance optimization
Low- and high-level networking systems
Designing and creating artist or developer tools
]]></content>
	<city><![CDATA[Vancouver ]]></city>
	<postcode><![CDATA[V7J 3V8]]></postcode>
	<company><![CDATA[Genius Factor Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETRA108-1955]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETRA108-1955]]></url>
	<title><![CDATA[Localization Quality Assurance Test Lead - Montrea]]></title>
	<content><![CDATA[The role of the LQA Quality Assurance Coordinator involves the management of testers and projects for Babel's localisation customers.

Scope of Role
The post holder will be responsible for the delivery of these projects on time and on budget to the highest specified quality standards, as well as adherence to all hardware manufacturer standards and guidelines.


Key Responsibilities
	Day to day co-ordination of assigned projects, including agreeing project timelines with the Client and/or Project Manager
	Briefing and managing test teams throughout the lifecycle of the project
	Monitoring and maintaining bug databases for all assigned projects
	Primary point of contact for questions raised by teams
	Formulation of test plans/strategies
	Active participation in project's milestones meetings
	Executes defined test strategy in accordance with project schedule and budget requirements.
	Assigning roles and coordinating workflow within the project team
	Responsibility for project version control
	Monitoring the overall quality of bugs as required by Babel process and in line with Babel training requirements
	Communication of progress reports as required to the Client or Project Manager
	Communication of department software and hardware requirements to the QAM
	Responsible for the upkeep of Babel policy, process and security
	Maintenance and communication of testers' performance records
	Client contact at a QA level on all projects
	Conducting tester or lead tester duties as and when required
	Take control of multi-platform projects and be the main point of contact for clients.
	Prepares and maintains comprehensive test plans which cover all required functionality and features and/or bugs required to be regressed.
	Prepares reports which provides complete and accurate of testing and defect status.
	Ensures all bug databases are updated with accurate information.
	Assigns testers to test tasks and makes necessary adjustments to ensure required test coverage is achieved as fast as possible without compromising quality.
	Vets any high priority bugs in a timely manner.
	Ensures all bug databases are updated in a timely fashion
	Follows correct process or clearly communicates on any necessary deviations.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H3K 1G6]]></postcode>
	<company><![CDATA[Babel Media]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV203-1956]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV203-1956]]></url>
	<title><![CDATA[Gameplay Engineer]]></title>
	<content><![CDATA[IS THIS YOU?:

The Gameplay Engineer is an integral part of this team, which is responsible for the game's combat, player movement mechanics, cameras, and boss battles. This role is a challenging one as it requires you to call on your technical ability while, at the same time, being aware of what it takes to make games playable and fun. You will be responsible for designing, building, testing and documenting major Gameplay systems.  Your mission is to ensure that your features stand out in a AAA game, and help others do the same.

You will enjoy a creative opportunity to shape the project's technology and features while working with other talented Engineers, Designers and Animators in a fun and dynamic team setting.

WHAT YOU WOULD DO:
Design, write, debug, and refine gameplay features, infrastructures and tools.
Work closely with animators, designers and other engineers to ensure gameplay features hit the quality bar for our AAA products.
Participate in estimating and planning.
Maintain a high standard of quality of work throughout the development process.
]]></content>
	<city><![CDATA[Burnaby]]></city>
	<postcode><![CDATA[V5C 6G9]]></postcode>
	<company><![CDATA[Capcom Vancouver]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EWEB203-1957]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EWEB203-1957]]></url>
	<title><![CDATA[Online Systems Engineer]]></title>
	<content><![CDATA[IS THIS YOU?:
Do you think online is the future of gaming? Do you feel that multiplayer adds fun and replay value? Do you hate when a game treats online as an afterthought? If you answered yes to all three then contact us ASAP. We are seeking passionate programmers who love the online/multiplayer aspects of games. Whether it is matchmaking, leaderboards, communication layers or supporting gameplay engineers, you will focus your talents on the online/multiplayer experience.

You will work directly on a game, collaborating with our strong team of online engineers, and use Xbox Live, Sony Network Platform and Games for Windows Live to shape our online technology.

WHAT YOU WOULD DO:
Design, write, debug, and refine online features, infrastructures and tools
Work with artists, designers, other engineers to ensure delivery of online features
Participate in estimating and planning
Maintain a high standard of quality of work throughout the development process
]]></content>
	<city><![CDATA[Burnaby]]></city>
	<postcode><![CDATA[V5C 6G9]]></postcode>
	<company><![CDATA[Capcom Vancouver]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES203-1958]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES203-1958]]></url>
	<title><![CDATA[QA Manager]]></title>
	<content><![CDATA[IS THIS YOU?:
Does the thought of a fresh build and hungry test team get you dreaming of developers begging for mercy? Does a day without a guidelines pass get you down? Have you managed sports game QA while gazing longingly towards Capcom thinking about how you'd coordinate the testing of an open world 3rd person action game? Ever think about how cool it would be to build an internal QA team from the ground up? Do you yearn for the satisfaction of a first-submission pass? If so, Capcom may have the role for you!

WHAT YOU WOULD DO:
Staff a team from the ground up. How big? Apply to find out!
Cultivate high-performance working relationships and teamwork between the development and QA teams
Identify and resolve conflicts between development schedules, QA schedules and successful submissions
Create and collaborate on QA processes and metrics in a multi-location environment
Provide effective career management to grow your team
Analyze and update data to provide real-time' visibility on bug finds, fix rates, distribution and time-to-targets such as Beta and Final
Collaborate on strategies and tactics to address critical issues and refine processes based on project and product requirements
]]></content>
	<city><![CDATA[Burnaby]]></city>
	<postcode><![CDATA[V5C 6G9]]></postcode>
	<company><![CDATA[Capcom Vancouver]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[11/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM194-2000]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM194-2000]]></url>
	<title><![CDATA[Représentant(e) aux ventes]]></title>
	<content><![CDATA[Sous l'autorité du VP Volta, le titulaire du poste a comme principal mandat de contribuer au développement et à l'augmentation des chiffres de vente de la division Volta de l'entreprise par sa participation à l'élaboration de stratégies de ventes et de gestion des marques. Il prospecte de nouveaux clients et établit des relations/collaborations à long terme avec ceux-ci. Il doit également communiquer avec la clientèle existante afin de s'assurer de leur loyauté. Il participe à la préparation de diverses foires commerciales et de voyages d'affaires à l'international. Il travaille en collaboration avec divers départements à la réalisation de ses objectifs de ventes et échéances. Le poste comprend des tâches de ventes, de représentations, de recherches et autres tâches administratives.

De façon plus spécifique, le titulaire devra :
 Atteindre les objectifs de vente ou les dépasser en recherchant ou initiant des possibilités d'affaires;
 Entrer en contact avec des partenaires potentiels, collaborateurs et médias potentiels pour faire connaître les produits de Volta; découvrir et évaluer des occasions d'affaires;
 Conclure des ententes et en faire le suivi en coordonnant les conditions, mettre au point et négocier des contrats;
 Travailler en étroite collaboration avec les autres membres de l'équipe des ventes et de divers autres intervenants (clients, département légal, équipes de projets, etc.);
 S'assurer que les éléments liés au déroulement des projets/contrats sont compris et respectés par le chargé de projets (échéanciers, briefing, contrat, corrections, négociations, enjeux de production, etc.);
 Planifier la participation de l'entreprise aux salons commerciaux incluant les réservations, inscriptions et la préparation requise (location d'espace, expédition du kiosque, kits promotionnels, documentation (lorsque nécessaire));
 Représenter Volta lors d'événements et de salons professionnels/commerciaux;
 Travailler de pair avec le département marketing et communication à la coordination, entre autres, des divers outils de promotion et visibilité;
 Effectuer toutes autres tâches connexes et des tâches administratives
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 8G3]]></postcode>
	<company><![CDATA[Volta]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[08/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV114-1999]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV114-1999]]></url>
	<title><![CDATA[Intermediate Android Game Developer]]></title>
	<content><![CDATA[We need Android developers to help launch new titles on the fastest growing mobile platform.
Primary Responsibilities
Develop new titles for Android phones and tablets.
Work on existing games to maintain the highest standard of quality.
Optimize code for memory use and application size.
Heavily influence new game and feature designs.
]]></content>
	<city><![CDATA[Ottawa]]></city>
	<postcode><![CDATA[K1N 5T5]]></postcode>
	<company><![CDATA[Magmic Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[07/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV138-1998]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV138-1998]]></url>
	<title><![CDATA[Back-End / Server Developer]]></title>
	<content><![CDATA[We are looking for an experienced Server Programmer to help develop the network infrastructure for our connected games. Responsibilities include conception, planning and development of the server-side real-time modules and databases (which also includes managing integration with external systems, services providers and websites, like Facebook). This job also encompasses developing the network architecture and supervising server deployment. You will be working within the R&amp;D team and as such, you will be required to help and assist game development teams with all issues pertaining to client network programming.

The company has developed a proprietary engine technology allows for rapid development and deployment our games on a variety of different platforms (PC, Xbox 360, Nintendo Wii, Nintendo DS, Apple iPhone/iPad, etc.).

Key Responsabilities:
Design, implement, debug, maintain and refine our real-time server-side code;
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2Y 2P5]]></postcode>
	<company><![CDATA[Ludia]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[07/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ESUP138-1997]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ESUP138-1997]]></url>
	<title><![CDATA[Community Moderator (Social)]]></title>
	<content><![CDATA[The Moderator will have a key role in making discussions and exchanges more dynamic within the Social Medias and to skillfully manage feedback left by players. Under the Community Manager supervision he will:

Community Management:
Provide excellent customer service via facebook (no phone calls)
Ensure the integrity and unified presence of Ludia's on all social media
Communicate trends and ideas to the Community Manager
Stimulate discussions while understanding the direction of the community
Maintain a high level of satisfaction to a growing number of individuals

Customer Service:
Process all coin replacements (received by emails)
Respond to all support requests from users
Inform Community Manager of any escalated issues (legal threat
Notify Community Manager, QA and Developers of any unusual spikes in complaints/issues, etc., harassment, etc.)

Facebook:
Wall moderation (filter inappropriate content/spam)
Read and reply to player wall comments
Send private messages to all players who leave exceptional comments rewarding them with coins
For each wall post: thank players, advise them, remind them to use FAQ and Help pages for users. Share, Like in all game-related posts

Game:
Ensure the FAQ and Help pages are accurate and up-to-date with facebook changes
Revise in-game texts
Report new issues/problems to Community Manager /Live Team via Redmine
Maintain weekly reports via Redmine
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2Y 2P5]]></postcode>
	<company><![CDATA[Ludia]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[07/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV186-1996]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV186-1996]]></url>
	<title><![CDATA[Android / iOS Engineer]]></title>
	<content><![CDATA[We're looking for an experienced Android / iOS Software Engineer to build our original IP games!
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 5L1]]></postcode>
	<company><![CDATA[Klei Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[07/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF104-1995]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF104-1995]]></url>
	<title><![CDATA[Artiste 2D]]></title>
	<content><![CDATA[L'artiste 2D est responsable de la production du contenu visuel destiné au jeu vidéo. Ses principales tâches consistent à illustrer, à colorer et à designer les personnages, les objets et les décors du jeu. Il travaille en étroite collaboration avec la direction artistique, les autres artistes (design d'interface et animation), les programmeurs et le chargé de projets.

Tâches :
 Illustrer, colorer et designer les éléments visuels d'un jeu;
 Faire la recherche visuelle;
 Faire les esquisses, conceptualiser et réaliser les illustrations;
 Optimiser les éléments visuels en vue de l'animation;
 Gérer efficacement les priorités et demandes diverses tout en conservant un souci du détail;
 Créer des éléments d'interface en cas de besoin;
 S'assurer que les éléments visuels du jeu suivent le style déterminé par la direction artistique;
 Participer à la définition du style graphique d'un jeu;
 Participer aux réunions de production/développement des projets
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 3J2]]></postcode>
	<company><![CDATA[Frima Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[05/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF219-1906]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF219-1906]]></url>
	<title><![CDATA[UI Designer / Artist]]></title>
	<content><![CDATA[Interested in creating functional and beautiful interfaces for great social games that millions of people use? Want to help build new features and improve our existing Flash games and iPhone games? We are seeking an experienced UI designer / artist with a true passion for what they do to join our team. The position is full-time and is based in our office in Toronto, Canada.

You will help design and build the next-generation games and mobile applications that reach millions of people. We are looking to hire the brightest, most passionate, most dedicated and awesome people we can find. If this sounds like you, then you will fit right in. We want the best, and we'll do what's needed get you on board!
]]></content>
	<city><![CDATA[London]]></city>
	<postcode><![CDATA[N6G 4X8]]></postcode>
	<company><![CDATA[Big Viking Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[05/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EMAN123-1907]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EMAN123-1907]]></url>
	<title><![CDATA[Business Intelligence Manager]]></title>
	<content><![CDATA[The BI Manager will play a key role in the success of our business by managing the analytics team for the Sports Entertainment Group (SEG). The successful candidate will be responsible for leading our analytics efforts in the Sports Entertainment space, measuring, reporting, and making recommendations against features in our apps, marketing of our content, and user behaviour. The candidate will be expected to be hands on in creating reports, identifying trends, and providing information to drive and support decision-making that provides the highest ROI for efforts. The BI Manage must be an expert user of web analytics and business intelligence tools. This is a highly visible role, working closely with SEG leadership, marketing, producers, project managers, development teams, finance team, and third party partners.

Major Responsibilities:
 Define Analytics strategy, methodologies, and outputs for SEG.
 Identify and measure key performance indicators for SEG apps, such as monetization, audience and user growth, virality, retention, churn, purchase rates, revenue.
 Define business and technical requirements for integrating tracking into games including embedded app tracking and data accuracy.
 Create and distribute routine metrics dashboards and spreadsheets for each game.
 Perform business analysis as needed, presenting results and concrete recommendations to the Product group(s) and others.
 Design and implement tests and make recommendations that increase acquisition, retention, maximize ROI and gain market share.
 Analyze inventory and pricing of virtual content. Test various pricing scenarios to maximize ROI and revenue; recommend new pricing and marketing strategies.
 Continually analyze competitive trends and provide market insights and recommendations based on competitive trends.
 Define and recommend requirements for 3rd party analysis tools.
 Ability to travel both domestically and internationally.
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1C1]]></postcode>
	<company><![CDATA[BigPark]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[05/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF102-1908]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF102-1908]]></url>
	<title><![CDATA[Texture Artist]]></title>
	<content><![CDATA[Main Responsibilities:
 Utilize traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality textures using next generation techniques such as normal mapping and advanced shaders.
  Create photo-realistic textures from scratch as well as from photo source materials.
  Use creative and efficient UV mapping to apply textures to 3D geometry.
  Create normal maps from high-poly geometry.
  Work within, and optimize for, real-time memory and shader constraints.
  Work closely with the Art Director and Lead Artist to understand the creative direction as well as ensure the successful execution of the game's visual design.
  Multitask effectively, prioritize competing demands, and following through on details.
]]></content>
	<city><![CDATA[London]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[Digital Extremes]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[05/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF144-1909]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF144-1909]]></url>
	<title><![CDATA[Art Director - Casual Games ]]></title>
	<content><![CDATA[uncom is looking for a casual games Art Director. If you're a talented senior artist and want to flex your artistic muscles by working across multiple art disciplines, then you're our person! We're looking for someone to provide clear and thoughtful art direction, oversee and design visuals for web marketing campaigns and ensure consistency and quality of the GUI.

Duties &amp; Responsibilities
Oversee asset production to ensure a cohesive visual style is maintained throughout the game for  3d assets, GUI, web sites and branding.
Create concept art to guide art production.
Provide feedback to the game artists, contractors and outsourcing groups.
Contribute to the production of game assets as needed
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3G 1R8]]></postcode>
	<company><![CDATA[Funcom]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[05/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ESUP144-1994]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ESUP144-1994]]></url>
	<title><![CDATA[Community Manager - Social Games]]></title>
	<content><![CDATA[Funcom's Social Games Community Manager is the voice of social games externally and the voice of the customers internally. Community Managers serve as hubs, and his/her ability to personally connect with customers to humanize the company is important. They must strive to increase user retention, build product loyalty, and provide feedback to many internal departments. The job of a Community Manager is to provide tools and information to help the global community of Funcom's Social Games players flourish and grow.

Responsibilities:
Serve as community lead for Funcom Social Games communities
Source and evaluate tools for optimization
Identify and analyze issues, patterns, and trends in customer requests &amp; product performance
Identify player needs and creatively resolve them. Escalate information to the appropriate departments:
Communicate issues, opportunities, and insights to the community team
Bugs to quality assurance and player issues to partner tool set
Test and introduce new social media tools, best practices and how other organizations and companies are using them, so that the company can continue to be an early adopter of these technologies
Lead event planning and execution in cooperation with the game teams and brands to drive engagement in our community
Maintain forums and FAQs for all key titles, to keep forums active and assist our players
Plan, write and execute regular surveys of our community to assist game teams in decision making
Assist marketing in large marketing campaigns as needed
Understanding of marketing/PR methodologies and workflow
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3G 1R8]]></postcode>
	<company><![CDATA[Funcom]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM232-1993]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM232-1993]]></url>
	<title><![CDATA[Marketing Analyst]]></title>
	<content><![CDATA[As a marketing analyst, you are responsible for aligning the activities of marketing analysis, using the tools at your disposal to meet our clients' business objectives. Your primary responsibility is the implementation and management of tactical marketing tools to be used for performance measurement. (Campaign performance, brand performance, performance of Web point of presence, analysis of clients' ecosystems, Web actions, etc.)

You will also participate in statistical compilation, data collection, research and preparation of the business intelligence content. Using the NOIZ Analytics tool, Google analytics, Excel and others, you will prepare campaigns, perform ad monitoring task and assist clients in their strategic and tactical plan. In collaboration with the team, you are responsible for communication and coordination with suppliers and internal teams as well as customer service.
]]></content>
	<city><![CDATA[Montréal ]]></city>
	<postcode><![CDATA[H3K 1G6]]></postcode>
	<company><![CDATA[Equation Humaine]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EPRO133-1992]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EPRO133-1992]]></url>
	<title><![CDATA[Associate Project Manager ]]></title>
	<content><![CDATA[Working closely with either a client or internal development team, you partner with an Art Director and Technical Art Director by providing strong production management skills to the small to midsize project you are assigned to. You ensure that all deliverables meet or exceed game quality, scheduling and budget expectations. As the primary enabler for your art team, you work to ensure your team is set up to succeed and that blocking issues are quickly resolved. You are the person responsible for ensuring that all communication within the team and between the team and the client are appropriate, timely and clear throughout the lifespan of the project. You drive and maintain the project calendar, the project budget and are responsible for all milestone reporting.

Responsibilities
 With minimal supervision, you provide production management for a content team of approximately 10-20 people.
 Collaborate with the Art Director and Technical Art Director to proactively develop effective solutions for problems as they arise, without adversely impacting production values.
 Expectations as to quality bar, processes, deliverables, dates, assignments and dependencies for all team members are clearly published.
 Work closely with the client APM/DD to ensure expectations are aligned, deliverables are happening in a timely basis and ensure all dependencies and expectations are clear and well managed.
 Work to preemptively remove blocking issues for your assigned team.
 Ensure all feedback loops happen and that issues requiring approval from external groups happen in a timely fashion. Proactively communicate any implications with potential specifications, schedule or asset deliveries.
 Stay in touch and up to date with your team by proactively and frequently walking the floor and checking in with the artists assigned to your project in person.
 Maintain and publish credible schedules for all content creation tasks; track actual resource loads versus forecast, and work with management team to ensure all deliverables are delivered on time at the highest possible production values. Work with your craft leads to bid and develop schedules prior to production, track actuals and variances and develop strategies when conflicting demands emerge.
 Predict and remove any blocking issues for the project's art team by working proactively with project and or studio leadership teams to resolve issues and eliminate root causes wherever possible.
 Grow, mentor and provide career guidance to Associate Development Managers and/or Art Production Coordinators as appropriate.
 Learn at every opportunity by staying abreast of new and emerging techniques and methods and develop methods to integrate them into current and future projects.
 Continually improve the workflow production processes for your team and/or studio.
 Ensure studio asset management policies are enforced by production artists.
 Partner with craft leads to complete and conduct employee reviews.

]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[THQ Montreal]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF141-1991]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF141-1991]]></url>
	<title><![CDATA[Technical Artist]]></title>
	<content><![CDATA[JOB RESPONSIBILITIES:
Evaluate new technology. Working closely with Core Tech and Tools. Working cross team with other technical leadership.
Generate and maintain Pipeline and process. Cross Discipline. Working closely with tools and Core tech.
Evaluate and maintain game performance.
Be the first line of defense on the content side when a technical problem arises and work with artists and Leads to ensure their work meets technical requirements.
Generate visual and technical targets. Work closely with Graphics and Engine Engineers to ensure that the technology is serving Art requirements.
Work closely with game design to explore various solutions to the games needs.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[Warner Bros Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP141-1990]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP141-1990]]></url>
	<title><![CDATA[Senior Level Designer]]></title>
	<content><![CDATA[JOB RESPONSIBILITIES
Using industry standard 3D packages as well as proprietary WB tools, creates levels for their assigned development project. These assets can include architectural world elements, props and other world fundamentals.
Work closely with other level designers and programmers/artists/aniamtors on development and refinement of game design, tools, and engine features.
Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues.
Participates in departmental meetings to share personal ideas and define the look and feel.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[Warner Bros Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EPRO178-1904]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EPRO178-1904]]></url>
	<title><![CDATA[Producer]]></title>
	<content><![CDATA[Acting as a liaison between the development staff and executive staff
Overseeing creative and technical development of multiple game titles
Developing and maintaining schedules and budgets
Scheduling timely quality assurance
Arranging for focus groups
Arranging for localization
Collect estimates from Art, Development and QA leads to generate project schedules and set release dates
Review schedules with Management to ensure timely delivery for each milestone
Collaborate with Management to determine must-have features and acceptable release date adjustments
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5E 1J8]]></postcode>
	<company><![CDATA[XMG Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV104-1905]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV104-1905]]></url>
	<title><![CDATA[Programmeur(euse) client-serveur (Jeux vidéos)]]></title>
	<content><![CDATA[Sous la supervision du directeur technique, le titulaire du poste participe au développement d'extensions du serveur de jeux, de l'opération d'une base de données ainsi que la configuration des environnements serveurs. Il est appelé à programmer différents outils administratifs et est également responsable de l'optimisation des requêtes et des éléments du serveur de jeux. Il doit assurer la qualité, la structure et l'optimisation du code, tout en respectant les exigences techniques, les méthodes d'entreprise et les échéanciers de production. Il travaille en étroite collaboration avec les autres programmeurs, les artistes et peut collaborer à l'occasion avec le département de la R&amp;D.

Tâches :
 Programmer en Java (JEE), optimiser et tester les différents éléments d'un jeu;
 Analyser, définir et documenter les besoins du design de jeu afin d'en faire des modules de programmation;
 Programmer et optimiser les modules ainsi que les données transigées;
 Programmer des services web, des outils d'administration;
 Participer aux différentes phases de développement de jeux pour des sites de réseautage social tels que Facebook, jusqu'à la maintenance;
 Proposer, implémenter et faire évoluer des solutions permettant la synchronisation de programmes entre plusieurs utilisateurs, la réduction de la bande passante et le temps de latence entre les utilisateurs
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 3J2]]></postcode>
	<company><![CDATA[Frima Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF232-1949]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF232-1949]]></url>
	<title><![CDATA[Art director]]></title>
	<content><![CDATA[We are looking for an Art director who will be responsible for ideation, AD and design of interactive projects for the agency. He(she) will head the creative team within the scope of integrated campaigns and social media. He(she) will participate in the development of interactive strategies with the support team and will carry out the design and ergonomics of the various projects under his(her) responsibility. He(she) will occasionally perform art management duties in traditional media.
]]></content>
	<city><![CDATA[Montréal ]]></city>
	<postcode><![CDATA[H3K 1G6]]></postcode>
	<company><![CDATA[Equation Humaine]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF103-1950]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF103-1950]]></url>
	<title><![CDATA[Cover Artist]]></title>
	<content><![CDATA[Main Tasks and Responsibilities

Working under the Packaging/Logo Art Director, the successful candidate must:
Create packaging concepts and icons (or other marketing illustrations), including speed paining, rough mood drafts, composition, and placing characters in various environments;
Polish these rough drafts in 2D by improving the graphical elements you created as well as those provided by the team and production (2D: matte painting, concept art, etc., and rendered in 3D); To ensure that all of these elements are properly integrated in the pack illustrations, icons and other marketing illustrations, you must be able to perform photo montage/compositing, matte paining, and move from painting over to illustrating.
Have solid basic knowledge in illustration and compositing, as well as the ability to use contrast to emphasize and image;
Be able to adapt to various graphical styles;
Have a concept artist profile, with the ability to create character concepts and use them in action (basic knowledge of anatomy required);
Use your sense of artistry and attention to detail to make the atmosphere and visual impact of the packaging more striking;
Be able to create quality logos (asset)
Have knowledge of 3D techniques (3ds Max, Zbrush, etc.) (asset).
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2S 3L5]]></postcode>
	<company><![CDATA[Gameloft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES205-1951]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES205-1951]]></url>
	<title><![CDATA[Game Tester]]></title>
	<content><![CDATA[Uken is looking for a talented game tester to join our development team.

You'd be working on meaningful things like:
creating detailed bug reports in our issue tracking database, while communicating status changes to the team;
following priorities handed down from QA and department leads, assuring deadlines are met;
performing smoke tests for each deploy in an efficient manner;
verifying issue resolutions across all supported platforms;
working closely alongside a highly collaborative development team, supporting them with detailed investigations of current and potential issues.
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5G1N9]]></postcode>
	<company><![CDATA[Uken Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDIV235-1952]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDIV235-1952]]></url>
	<title><![CDATA[Game Server Developer]]></title>
	<content><![CDATA[Are you a server development guru who sets up Linux servers for breakfast and designs complex database systems for lunch? Are you able to translate complex game design requirements into highly functional server solutions? Do you thrive in a fast-paced highly goal oriented game development environment? If your answer is yes to these questions, then we need you! As a game server developer at IUGO, you will be responsible for the development and maintenance of our high volume game servers. We offer an environment that is challenging, rewarding, and fosters personal and professional growth. Come show us what you've got!

The ideal candidate should be an expert in Linux server development and related network development technologies. They should also be highly self-motivated and display exceptional problem solving skills. Details are listed below.

Responsibilities
Design and develop game server technologies for complex game features
Handle setup and configuration, monitoring, and maintenance of large game server clusters
Detect, diagnose, and resolve network problems
Analyze and improve on existing technologies and systems
Detect, diagnose, and resolve network problems
Implement and maintain security controls on network
Work with our dynamic and highly-driven server and game development teams
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2M1]]></postcode>
	<company><![CDATA[IUGO Mobile Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV169-1953]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV169-1953]]></url>
	<title><![CDATA[Java Programmer - NLP(Natural Language Processing)]]></title>
	<content><![CDATA[At North Side, we're developing a natural language dialogue pipeline.

The language pipeline we're developing is generic, enabling computers to converse with people on a wide-range of day-to-day topics. We expect that our language understanding technology will find additional applications besides the game.

We have openings in our Montreal facility for work on Word Sense Disambiguation and knowledge-acquisition and structuring for use in dialogue
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[QC H4P 1W9]]></postcode>
	<company><![CDATA[North Side Inc.]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV239-1954]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV239-1954]]></url>
	<title><![CDATA[Programmeur PHP/ FLash]]></title>
	<content><![CDATA[Programmeur PHP, flash, actionscript 2 et 3.

Candidat avec très bonne expérience et connaissance, Java et Smarty un atout.
Personne motivée et passionnée.
Démontrer de l'intérêt pour son travail, faire preuve de curiosité, apprendre constamment et avoir une attitude positive;
Esprit d'équipe;
Flexibilité et adaptation:;
Être organisé et respecter ses engagements et doit s'exprimer clairement à l'oral comme à l'écrit;
Autonomie; Faire preuve de sa capacité à analyser un problème, de trouver des solutions et de prendre les décisions nécessaires pour y remédier.
]]></content>
	<city><![CDATA[Laval ]]></city>
	<postcode><![CDATA[H7C1M6]]></postcode>
	<company><![CDATA[Techlasoft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF152-1989]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF152-1989]]></url>
	<title><![CDATA[Artiste GUI]]></title>
	<content><![CDATA[Cyanide Studio Montréal est à la recherche d'un artiste contractuel en conception d'interface graphique (GUI) pour un nouveau jeu de stratégie au style « Dark Fantasy ».
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H1V 2C8]]></postcode>
	<company><![CDATA[Cyanide]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[03/05/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP235-1988]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP235-1988]]></url>
	<title><![CDATA[Mobile Games Designer]]></title>
	<content><![CDATA[Do you have a passion for all things game related? Do you find yourself bursting with new and exciting game ideas? Do you have expert skills in making these ideas come to life? If you do, IUGO wants you as our mobile games designer! You will be designing original, innovative, and compelling games alongside a team of passionate and talented individuals. We offer an environment that is challenging, rewarding, and fosters personal and professional growth. Come show us what you've got!

The ideal candidate should be an expert in crafting engaging, detailed, and balanced games. They should also be highly self-motivated and display exceptional creativity and organizational skills. Details are listed below.

Responsibilities
Use of extensive in-house workflow tools to design original, innovative, and compelling games with balanced game economies
Create mock-ups and prototypes of new game concepts with heightened attention to detail and game specifics
Collaborate closely with the analytics team to maximize monetization
Communicate effectively with our multi-disciplinary team to ensure intended creative vision is achieved
Productively provide and accept criticism and feedback to maintain and improve on game models
Remain updated on current trends and game design strategies
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2M1]]></postcode>
	<company><![CDATA[IUGO Mobile Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM235-1987]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM235-1987]]></url>
	<title><![CDATA[Product Manager]]></title>
	<content><![CDATA[Are you looking for a job that lets you do what you love? Would you like to be involved with one of the fastest growing industries? Do you want to bring fun to millions of people worldwide? If so, IUGO wants you! As a Product Manager, you will be responsible for driving the process of game development, from start to finish. You will be juggling competing priorities and making strategic decisions based on quantitative analyses. We offer an environment that is challenging, rewarding, and fosters personal and professional growth. Come show us what you've got!

The ideal candidate should take high ownership of their work and display proven leadership abilities, with strong problem solving and analytical skills. They should also be highly self-motivated and display exceptional organizational skills. Details are listed below.

Responsibilities
Formulate project timelines, schedules, and deadlines; identify technical, strategic, and financial goals
Work closely with analytics team to strategize optimal game play mechanisms
Make data driven decisions on game design and production to maximize monetization
Strategically and efficiently resolve issues to meet deadlines
Coordinate meetings with programmers, artists, designers, analysts, and producers, facilitating multi-disciplinary communication
Collect feedback from in-game data and user reviews to drive prospective updates
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2M1]]></postcode>
	<company><![CDATA[IUGO Mobile Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF235-1986]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF235-1986]]></url>
	<title><![CDATA[Artist 2D]]></title>
	<content><![CDATA[Do you wake up in the morning and can't wait to get back to the drawing board (literally)? Do you have a Photoshop window open 24/7 on your desktop? Do you have a passion for creating beautiful pieces of artwork? If you do, IUGO wants you as one of our artists! You will be responsible for the visual identity of the game, what players will be interacting with first hand! You will be conceptualizing and creating the art of our games; from cutesy cartoons to realistic figures, all alongside a team of passionate and talented individuals. We offer an environment that is challenging, rewarding, and fosters personal and professional growth. Come show us what you've got!

The ideal candidate should be an expert in Adobe Photoshop and have a talented and creative mind. They should also be highly self-motivated and display exceptional attention to detail. Details are listed below.

Responsibilities
Conceptualize and create game assets, characters, items, environments, props, and icons
Create graphics for the company website and other marketing initiatives
Maintain a superior polish on all artwork with great attention to detail
Develop stylistic guidelines for a high quality and consistent look and feel throughout the game
Remain updated on current art production tools, software, and techniques
Assist with technical problems to ensure smooth game play
Communicate with producers and other artists to create and meet scheduled deadlines
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2M1]]></postcode>
	<company><![CDATA[IUGO Mobile Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES150-1985]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES150-1985]]></url>
	<title><![CDATA[Testeur de jeux vidéo]]></title>
	<content><![CDATA[Genia est présentement à la recherche d'un testeur de jeux vidéo. Elle recherche une personne autonome, responsable et dynamique qui désire se joindre à son équipe ambitieuse et passionnée.

Sous la responsabilité du directeur de l'assurance qualité, le testeur de jeux vidéo devra réaliser les tâches suivantes:
 Exécuter des cas de tests définis;
 Identifier les anomalies lors de sessions de tests libres;
 Reproduire les problèmes rencontrés par d'autres joueurs;
 Saisir les anomalies dans un logiciel spécialisé;
 Valider les correctifs.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1V 3V9]]></postcode>
	<company><![CDATA[Genia Inc.]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETEC123-1984]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETEC123-1984]]></url>
	<title><![CDATA[Technical Architect]]></title>
	<content><![CDATA[Are you passionate about developing epic consumer entertainment experiences with industry leading partners like ESPN, MLB or UFC? Do you want to reinvent the way fans follow, watch, and enjoy their favorite sports? Can you inspire and lead engineers to create world-class interactive entertainment experiences? The Sports Entertainment Group (SEG) within Microsoft Studios/Xbox is looking for a Technical Architect to realize our vision to be the #1 choice for sports entertainment.

We are expanding our partner portfolio and we need someone that can look broadly across the product offerings to ensure that we are delivering great end-to-end solutions. You will be expected to dive deep the technical aspects across a plethora of scenarios, platforms, and devices to ensure that we are balancing our product architecture between short term and long term needs. You will partner with our internal and external groups to ensure we are aligned on technology and solutions.

We are seeking a dynamic technology professional with a strong foundation in cloud services and engineering development experience with multiple forms of interactive entertainment. In this role, you will lead our studio's development engineering strategy, and work with the technical director, executive producers and other leaders to incubate, develop and release world class entertainment experiences.

Responsibilities include:
 Incubate new product ideas, technologies and devices to help influence the organizational technology strategy.
 Develop strategy to build an effective, service based platform supporting content across a number of platforms.
 Influence the development &amp; project management of multiple development projects.
 Collaborate with the leadership team to assist the management of trade-offs between scope, resources and time during the development lifecycle.
 Own technical relationships with internal and external partners, as appropriate (e.g. IEB ISS platform team).
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1C1]]></postcode>
	<company><![CDATA[BigPark]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV123-1983]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV123-1983]]></url>
	<title><![CDATA[Senior Program Manager]]></title>
	<content><![CDATA[We are looking for an experienced and driven individual who can help us build and deploy the cloud services needed for our next-generation entertainment experiences. This role will be responsible for the creation of new technology as well as delivering a service infrastructure, platform and tools that can be used to deliver multiple entertainment products from high profile IP partners in an efficient and scalable way. The Senior Services Program Manager will be responsible for working with business and technical partners, understanding &amp; documenting requirements, create functional specifications, prioritizing work items &amp; scope, planning for delivering the project in a timely manner with available resources, managing the project to a successful delivery, and assisting in post-deployment activities including issue resolution.
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1C1]]></postcode>
	<company><![CDATA[BigPark]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[30/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETRA130-1903]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETRA130-1903]]></url>
	<title><![CDATA[Lingustic Freelancer - Danish, Swedish, Russian]]></title>
	<content><![CDATA[Under supervision of the Project Manager, the Linguistic freelancer insures the quality of games tested under various aspects.
]]></content>
	<city><![CDATA[Sainte-Adèle]]></city>
	<postcode><![CDATA[J8B 1C9]]></postcode>
	<company><![CDATA[Enzyme]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[29/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF238-1944]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF238-1944]]></url>
	<title><![CDATA[Production Designer]]></title>
	<content><![CDATA[A CG production for DHX Media (Halifax) Ltd. is seeking a talented Production Designer to create the visual direction for characters, props and sets. Working in our fast-paced studio in downtown Halifax, you are committed to creating high quality animation and thrive in a team environment! A strong working knowledge of Photoshop is required in this role.

Responsibilities:
Create visual direction for characters, props and sets as required for use by various departments within the CG pipeline;
Produce concept art manually and/or digitally;
Collaborate with the Series Director and department heads to troubleshoot creative and technical issues as they arise;
Create texture reference for use by Art Department;
Work in adherence to budget and schedule constraints while maintaining the show's overall look and mood;
Motivating and managing design assistants as needed.
]]></content>
	<city><![CDATA[Halifax]]></city>
	<postcode><![CDATA[B3J 1L1]]></postcode>
	<company><![CDATA[ DHX Media Ltd]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[29/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF238-1945]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF238-1945]]></url>
	<title><![CDATA[Modeler]]></title>
	<content><![CDATA[A CG production for DHX Media (Halifax) Ltd. is seeking a talented Modeler to join our growing team. Located in downtown Halifax, Nova Scotia, our studio environment is fast-paced and committed to creating high quality animation. The successful candidate has a strong working knowledge of Maya, takes direction well and thrives as part of a team!

Responsibilities:
Create assets from approved designs, following the direction of the Art Director and
Lead Modelers;
Work in adherence to production deadlines while maintaining the show's overall look and mood;
Develop new techniques to solve departmental challenges;
Communicate new tools and techniques to members of the department;
Keep supervisor informed of progress, roadblocks, changes or other critical information;
Ensure working files are efficiently organized
]]></content>
	<city><![CDATA[Halifax]]></city>
	<postcode><![CDATA[B3J 1L1]]></postcode>
	<company><![CDATA[ DHX Media Ltd]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[29/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF238-1946]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF238-1946]]></url>
	<title><![CDATA[Texture Artist]]></title>
	<content><![CDATA[A CG production for DHX Media (Halifax) Ltd. is seeking a talented Texture Artist to join our growing team. Located in downtown Halifax, Nova Scotia, our studio environment is fast-paced and committed to creating high quality animation. The successful candidate has a strong working knowledge of Photoshop and Maya, takes direction well and thrives as part of a team!

Responsibilities:
Create textures using Renderman shaders, following the direction of the Art Director and Lead Texture Artist;
Work in adherence to production deadlines while maintaining the show's overall look and mood;
Keep supervisor informed of progress, roadblocks, changes or other critical information;
Communicate new tools and techniques to members of the department;
Ensure working files are efficiently organized.
]]></content>
	<city><![CDATA[Halifax]]></city>
	<postcode><![CDATA[B3J 1L1]]></postcode>
	<company><![CDATA[ DHX Media Ltd]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[29/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES196-1948]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES196-1948]]></url>
	<title><![CDATA[QA Lead]]></title>
	<content><![CDATA[The ideal candidate will focus on ensuring high quality game user experiences for new next gen games. They will also coordinate outsourced QA activities, develop testing strategies, allocate their assigned resources effectively and maintain a productive and efficient test team through the title's QA test cycle. Duties include, but are not exclusive to generation of reports and documentation, information tracking, internal and external department communication, assigning tasks, project supervision and multi-tasking.

Responsibilities:
To build and manage a QA team
Determine daily testing priorities and assigns tasks to meet priorities. Create and maintain test data. Be responsible for an in-depth knowledge of the title as well as the project management aspect of the assigned project/title.
Be accountable for the Tracking and documentation of various aspects of the project throughout the QA test cycle (reports, updates, resources, budgets, etc).
Develop testing strategies for the project with guidance from Game Product Development, Functionality and Compliance. Implement testing strategies; effectively utilize testing resources, assignments to QA staff, etc.
Coordinate testing staff by assigning tasks, responsibilities, expectations, timeliness, etc.
Review game documentation and text for accuracy, readability, grammar and spelling.
Report on problems encountered and documents test results for follow-up.
Coordinate all information on each assigned project.
Prepare proper documentation for, and attend all meetings, conference calls, etc in regards to the assigned project.
Be accountable for game build quality through Test for Completion,
Be a champion for QA processes and methodologies. Comfortable being the gatekeeper to the established quality bar for game builds.
Continuous improvement on QA processes through review, refinement and documentation
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2S2]]></postcode>
	<company><![CDATA[United Front Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[29/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV196-1902]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV196-1902]]></url>
	<title><![CDATA[Engine Programmer]]></title>
	<content><![CDATA[The ideal candidate will be responsible for supporting the game engine through optimization and bug fixing.  Candidates will work with existing systems and see the completion of a triple-A rated PS3 game. This is a contract role.

Responsibilities:
Optimize large systems and low-level code
Debug in C++ and Lua
Maintain existing pipelines and workflows
Work closely with the Engine, Gameplay, Rendering, and Online teams
Take ownership of assigned tasks and be able to work with minimal supervision
Produce clean, maintainable, well-documented code in adherence to internal standards
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2S2]]></postcode>
	<company><![CDATA[United Front Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[28/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF161-1941]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF161-1941]]></url>
	<title><![CDATA[3D Artist]]></title>
	<content><![CDATA[The 3D Artist specializes in 3D models, UV maps, textures and lighting. Under the guidance of the Art Director and using references created by an illustrator, the 3D Artist creates a variety of assets, including characters, objects and environments for video games. The 3D Artist must possess an excellent understanding of color, volume and composition. They also must be able to understand and follow technical restrictions and be able to adhere to tracking tools and the pipeline structure. They enjoy working in a team, sharing tasks and collaborating to the work of other team members. They must be flexible and accept the changes that occur during a game production.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H3A 1L2]]></postcode>
	<company><![CDATA[Behaviour Interactive (A2M)]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[28/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF203-1942]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF203-1942]]></url>
	<title><![CDATA[Mission Scripter]]></title>
	<content><![CDATA[Do you get frustrated by boring missions or toss your controller by repetitive fetch quests?  If so, you may be the perfect fit as a Mission Scripter where you get to finally create missions with memorable gameplay that still tells a story.  You will collaborate with the Design team along with Engineers to help define our game's missions.

WHAT YOU WOULD DO:
Hands on scripting of missions that define the overall gameplay experience
Detail mission designs and their requirements communicated with supporting documents
Liaise with the multiple departments to ensure designs are achievable and scripted
]]></content>
	<city><![CDATA[Burnaby]]></city>
	<postcode><![CDATA[V5C 6G9]]></postcode>
	<company><![CDATA[Capcom Vancouver]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[28/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EWEB233-1943]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EWEB233-1943]]></url>
	<title><![CDATA[Senior Web Developer]]></title>
	<content><![CDATA[Eruptive is growing its exceptional team of Senior Web Application Developers. We are seeking bright, passionate engineers with the drive to code social games that rise above the rest. Ideally, you have game development experience but above all, you love to challenge yourself and push the envelope!

Responsibilities:
 Lead other developers in day-to-day development tasks
 Utilize rapid prototyping and Agile development practices
 Improve and build upon existing code bases, including troubleshooting bugs and adding new features
 Design and develop new game features and components
 Communicate and work with other departments to fulfill requirements, implement initiatives, and troubleshoot problems
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1B2]]></postcode>
	<company><![CDATA[Eruptive Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[28/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EWEB115-1892]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EWEB115-1892]]></url>
	<title><![CDATA[Multimedia Applications and Web Developer]]></title>
	<content><![CDATA[Supervised by the project manager, the job incumbent will design and program multimedia applications for in-flight entertainment systems. The developer will work in an open-minded team which collaborates regularly; the person will also interact with the project manager, graphic artists, as well as the Quality Assurance and Application Departments. More specifically, the person will be required to:
          program multimedia and Web applications
          analyze project specifications
          estimate deadlines
          integrate the graphic artist's technical specifications in the software/hardware
          develop Web interfaces
          create databases
          resolve any problems arising from the transfer of technology
          test products
          update documentation
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2Y 1S1]]></postcode>
	<company><![CDATA[DTI Software Inc.]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EPRE135-1893]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EPRE135-1893]]></url>
	<title><![CDATA[Marketing &amp; Communications Co-ordinator]]></title>
	<content><![CDATA[As a company we are a passionate team of game designers, producers, programmers, artists, animators, graphic artists, audio engineers and support staff known within the industry for our high quality sports games and with publishers for our professional and reliable delivery. We are currently working with the largest first and third party publishers on various titles across various platforms both in sports and non-sports. To complement this, we have established an internal department to develop and publish games and applications on the iOS and Android platforms and also PC. This role would play a key part in the newly formed department.

If you are creative, hard-working, have a passion for interactive media, and thrive in a dynamic working environment, HB Studios is the place for you.

MAIN DUTIES AND RESPONSIBILITIES
Leading marketing and communication efforts for internally developed IP, reporting directly to the Executive Producer.
Working with the stakeholders to establish and develop strong and respected brands.
Identifying target audiences to drive awareness, leading to commercial success.
Develop and execute media campaigns.
Making informed proposals to the management teams regarding revenue generation opportunities and price points, to maximise earnings potential for products in development.
Managing and analysing user, sales and media metrics to maximise commercial success.
Forging and managing relations with point of sale, media and potential business partners.
Identifying and projecting market trends, forming opinion and conclusions, to provide recommendations to the stakeholders.
To understand the creative, commercial and business goals of each product.
To work with the creative development teams to provide insight into target markets and consumer preferences.
Effectively balance time between multiple products being developed simultaneously.
To articulate progress and analytical information in a concise and coherent way, for internal stakeholders.
Identifying external promotional opportunities, eg; trade shows, and providing representation.
Co-ordinating product website design, launch and content strategy.
Partners efficiently with internal departments and external services.
Identify, understand and engage with relevant existing communities for corresponding product.
Establishing, managing and growing audiences and product-specific communities.
Developing narratives for each product to connect with audiences.
]]></content>
	<city><![CDATA[Lunenburg]]></city>
	<postcode><![CDATA[B0J 2C0]]></postcode>
	<company><![CDATA[HB Studios]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV206-1894]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV206-1894]]></url>
	<title><![CDATA[Software Developer - Data Warehouse]]></title>
	<content><![CDATA[We have an opening in our Vancouver office for a Software Developer who will be responsible for the expansion and maintaining of our data warehouse systems. The role will include:
Developing, maintaining, and enhancing our python data warehouse code base, including custom ETL, queuing and Hadoop loading components
Ensuring all components are highly scalable
Ensuring all components are correctly packaged, are maintainable and monitored.
Delivering components using best coding practices and modular design
Working closely with members of the our Data Warehouse and Live Operations teams to troubleshoot issues as they arise
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6G 1J4]]></postcode>
	<company><![CDATA[DemonWare]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV124-1895]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV124-1895]]></url>
	<title><![CDATA[Animation Programmer]]></title>
	<content><![CDATA[BioWare Montreal is now looking for the industry's top talents to join its team. We remain true to BioWare's core values, caring as much about the wellbeing of our employees as we do about the quality of our games. We currently are working on Mass Effect, one of the industry's most beloved and acclaimed franchises. If you want to help us achieve our mission of creating the most emotionally engaging games in the world, and you dream of being part of a dynamic, talented and focused team, now is the time to get onboard!

BioWare is looking for someone who will:
Implement, optimize, and support animation systems for PC, Xbox 360 and PS3
Build upon an existing animation engine to produce cutting edge animation and a captivating experience for our players
Work closely with the animators and artists to integration animation with related aspects of the game (AI, physics, etc)
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3B 5L6]]></postcode>
	<company><![CDATA[BioWare]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV124-1896]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV124-1896]]></url>
	<title><![CDATA[Lead Tools Programmer]]></title>
	<content><![CDATA[BioWare Montreal is now looking for the industry's top talents to join its team. We remain true to BioWare's core values, caring as much about the wellbeing of our employees as we do about the quality of our games. We currently are working on Mass Effect, one of the industry's most beloved and acclaimed franchises. If you want to help us achieve our mission of creating the most emotionally engaging games in the world, and you dream of being part of a dynamic, talented and focused team, now is the time to get onboard!

BioWare is looking for someone who will:
Report directly to the Technical Director
Work with the other programming leads to develop and reinforce a methodology geared towards improving productivity and quality.
Assume responsibility for all tools used to build the game, and lead a team of 5-10 programmers in the design, architecture, implementation, and support of those tools.
Work closely with all departments to understand their requirements, challenges, and expectations.
Possess a deep knowledge of the systems for which they are responsible, and be able to participate in the implementation of those tools as necessary.
Work with production to estimate work, distribute it to the team members, identify key risks and their mitigations, and determine milestones.
Drive decisions on the technologies used
Provide mentorship, technical guidance, and career development opportunities to the members of their team.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3B 5L6]]></postcode>
	<company><![CDATA[BioWare]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES118-1897]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES118-1897]]></url>
	<title><![CDATA[QA Lead]]></title>
	<content><![CDATA[Next Level Games Inc. has an exciting contract position open for a QA Lead. The successful candidate will have a passion for video games and enthusiasm for game development and bug fixing.

RESPONSIBILITY
Work with the development team to define and hone test processes and best practice procedures to ensure quality of game software
Plan and execute QA strategy and understand the game inside and out
Act as project lead for a small group of QA Testers by developing test plans, writing budgets and schedules and executing test applications
Work as communication hub within the leadership group and between different production team groups
Mentorship of QA Testers and tracking timesheets
Test, track and verify bugs and bug fixes in the bug databas
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 6A1]]></postcode>
	<company><![CDATA[Next Level Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV231-1898]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV231-1898]]></url>
	<title><![CDATA[Flash Developer]]></title>
	<content><![CDATA[The Flash Developer is an Action Script 3 wizard, a Social Game guru and a lovely, smiling human being. You play games, you make games and you love games. You write crisp, clean, (well commented!) code, are quick to get it when discussing features and are always on the look-out for how to make life easier for artists and designers. You have worked with databases and have a good understanding of web development. And of course you know a thing or two about what makes for fun game.

Responsibilities:
Make awesome games, d'uh!
Work with designers / producers to turn a feature or gameplay objective into reality in a quick, efficient and iterate-able (made up word) manner. This requires a hands-on coding involvement in prototyping, playtesting, iterating, tuning and debugging game features.
Build ingenious tools and systems that provide designers and artists with the freedom to rapidly iterate on the product without causing too much chaos.
Strong-arm, cajole and coerce the Facebook API to implement Facebook-dependent features.
Implement both the front-end and back-end elements of features and systems.
Provide clever input into the game design, tuning and ongoing improvement of the player experience.
Smile at least 5 times per day.
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[PopCap Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV178-1899]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV178-1899]]></url>
	<title><![CDATA[Mobile Game Developer]]></title>
	<content><![CDATA[We are seeking a Game Developer having proficiency in C/C++/C#/Objective C and strong skills in Computer Graphics and Gameplay Development. Great mathematical and 2D physics skills are required. We are looking for passionate developers that are looking to bridge the gap between development and game design.

You will be working closely with our small Agile game teams to develop hit games for iOS, Android and other mobile platforms. You will be as much a part of the code design as you are with the game design, so an interest in games and game mechanic design is a must.

]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5E 1J8]]></postcode>
	<company><![CDATA[XMG Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF157-1900]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF157-1900]]></url>
	<title><![CDATA[3D Artist]]></title>
	<content><![CDATA[Responsibilities
Creates 3D assets for in game use
Works with Art Director to visualize and conceptualize object look and movement to drive the overall visual quality of the game
Works to production deadlines
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5V 1K4]]></postcode>
	<company><![CDATA[TransGaming]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES130-1938]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES130-1938]]></url>
	<title><![CDATA[Testeur fonctionnalité QA avec expérience]]></title>
	<content><![CDATA[Pour notre client, un joueur mondialement connu dans le secteur des jeux vidéo, et récemment établi à Montréal, nous cherchons à combler plusieurs postes de :
TESTEUR/TESTEUSE FONCTIONNALITE EN ASSURANCE QUALITE (QA) DE JEUX VIDEO

Description du poste
Le testeur/la testeuse fonctionnalité sera chargé(e) de tester les produits (jeux vidéo) du client sur toutes les plateformes (consoles, jeux en ligne, réseaux sociaux) en exécutant des cas de test. Les bogues ainsi trouvés devront être rapportés dans la base de données et inscrits dans une suite de test.

Principales responsabilités
 Tester les produits conformément à la suite de test ;
 Exécuter les cas de test ;
 Rapporter les bogues dans la base de données ;
 Assurer leur suivi.
]]></content>
	<city><![CDATA[Sainte-Adèle]]></city>
	<postcode><![CDATA[J8B 1C9]]></postcode>
	<company><![CDATA[Enzyme]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF237-1939]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF237-1939]]></url>
	<title><![CDATA[Artiste 3D - Environnement (Unreal)]]></title>
	<content><![CDATA[Le candidat recherché sera en charge de la création d'environnements de tout genre et de haute qualité tout en respectant la direction artistique et les contraintes de production.
]]></content>
	<city><![CDATA[Mascouche]]></city>
	<postcode><![CDATA[J7K 1M9]]></postcode>
	<company><![CDATA[Wild Games Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF237-1940]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF237-1940]]></url>
	<title><![CDATA[Artiste Effets Spéciaux dans Unreal (UDK)]]></title>
	<content><![CDATA[Le candidat recherché sera en charge de la création d'effets spéciaux de tout genre et de haute qualité tout en respectant la direction artistique et les contraintes de production.
]]></content>
	<city><![CDATA[Mascouche]]></city>
	<postcode><![CDATA[J7K 1M9]]></postcode>
	<company><![CDATA[Wild Games Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP205-1982]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP205-1982]]></url>
	<title><![CDATA[Senior UI Designer]]></title>
	<content><![CDATA[Responsibilities
 Comes up with innovative solutions to various UX problems
 Capable of creating easy to use interfaces from scratch
 Works closely with the art lead and team to design UI and UX features
 Creates interactive or simulated prototypes
 To create style guides and shared documents for UI features
 Understands technical limitations of UI design and as experience collaborating with dev teams to overcome these.
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5G1N9]]></postcode>
	<company><![CDATA[Uken Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[26/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF136-1981]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF136-1981]]></url>
	<title><![CDATA[Experienced UI Artist]]></title>
	<content><![CDATA[TECMO KOEI CANADA Inc. is seeking Experienced UI Artists to join our growing development team at our office in downtown Toronto.

As a UI Artist, you will support our existing CG and Design teams in creating intuitive and efficient User Interfaces for our Social Networking Games.

This position is a 6-month contract for smart phone or social game development with opportunity for permanent full time employment.
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5H 1X9]]></postcode>
	<company><![CDATA[Tecmo Koei Canada]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[26/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV155-1980]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV155-1980]]></url>
	<title><![CDATA[iPhone/iPad Developer]]></title>
	<content><![CDATA[LVL is currently seeking an iPhone/iPad Developer. Specialist of Web and multimedia technologies, the candidate will be responsible for developing and programming applications for iPhone and iPad platforms for different types of projects, which include games and applications. In addition of knowing Objective-C programming, the candidate must also have knowledge of XML and database programming.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H2W 2R2]]></postcode>
	<company><![CDATA[lvl*studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[26/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES126-1979]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES126-1979]]></url>
	<title><![CDATA[CQA (Certified Quality Auditor) Tester]]></title>
	<content><![CDATA[Tasks description:
 Execution of functionality and compliance testing on multiple consoles, including Xbox 360, PlayStation ®3 and Wii
 Prepare daily and weekly reports
 Deliver compliance testing including Lot Check, TRC and TCR for various platforms
 Identify and precisely describe bugs found in games
 Report bugs in a database
 Carry out regression checks regarding bugs reported as fixed
 Complete a verification checklist
 Write a daily report
 Apply standardized processes
 Report progress to a supervisor.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H1V 2C8]]></postcode>
	<company><![CDATA[Bug Tracker]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[25/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES126-1978]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES126-1978]]></url>
	<title><![CDATA[Chinese Localization video games tester]]></title>
	<content><![CDATA[The Localization Tester will verify the linguistic quality (text and audio) of software and/or video games on current platforms. The tester will report spelling, grammar, syntax and punctuation mistakes, as well as incorrect translations, context issues and incorrect terminology in a database, and propose corrections. The tester will execute these tasks with the help of a test plan and/or checklist and will send a daily report to the Lead Tester.

Tasks description:
Verify the linguistic content in video games or software applications.
Verify that the games are well-adapted to the target language and culture of China.
Verify that platform-specific terminology is correctly implemented.
Review and proofread translated text.
Occasionally perform small translations.
Write bug reports in a database.
Suggest corrections/improvements for the text and audio.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H1V 2C8]]></postcode>
	<company><![CDATA[Bug Tracker]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[25/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV104-1977]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV104-1977]]></url>
	<title><![CDATA[Programmeur (euse) plateformes mobiles]]></title>
	<content><![CDATA[Le programmeur plateformes mobiles est responsable du développement des fonctionnalités, des éléments de jouabilité et des outils permettant la réalisation de jeux sur diverses plateformes mobiles. Il est appelé à travailler en étroite collaboration avec les programmeurs, le « lead » programmeur, les artistes et les chargés de projets.

Tâches :
 Programmer en C++;
 Optimiser et tester les différents éléments d'un jeu;
 Développer des outils permettant d'augmenter l'efficacité de la production;
 Assurer la qualité, la structure et l'optimisation du code;
 Respecter les exigences techniques, les méthodes d'entreprise et les échéanciers de production;
 Définir, structurer et documenter les modules de programmation et les données à traiter.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 3J2]]></postcode>
	<company><![CDATA[Frima Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[25/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV115-1976]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV115-1976]]></url>
	<title><![CDATA[Programmeur - Développeur de jeux 2D / 3D]]></title>
	<content><![CDATA[Sous la responsabilité du chargé de projet, le titulaire du poste devra développer et adapter des jeux vidéo en 2D et en 3D.

Il travaillera dans une équipe solidaire et passionnée et aura à interagir avec les services des arts, de la conception et de l'assurance qualité. Plus spécifiquement, le poste implique de :
 analyser les spécifications du projet
 participer à des séances de remue-méninge
 analyser et programmer les jeux vidéo en 2D ou 3D en utilisant le langage C++
 rester en relation avec le concepteur de jeu pour assurer la conformité avec le document de conception
 effectuer des requêtes graphiques
 s'assurer du bon fonctionnement du jeu
 effectuer des tests préliminaires
 effectuer les ajustements nécessaires suivant les recommandations de l'assurance qualité
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2Y 1S1]]></postcode>
	<company><![CDATA[DTI Software Inc.]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP149-1975]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP149-1975]]></url>
	<title><![CDATA[Game designer]]></title>
	<content><![CDATA[Le concepteur de jeu (ou game designer) de jeux élabore les mécaniques de jeux, il produit les documents requis pour chacun de ses projets et s'assure du suivi de la vision de projet déterminée par le département créatif. Il s'assure que le design du jeu et les besoins du client (interne ou externe) soient respectés. Le concepteur de jeu travaille en étroite collaboration avec l'ensemble des autres métiers.

Activité Clés  Développement du contenu
 Collaborer à l'élaboration des mécaniques et du gameplay des jeux.
 Participer aux pitches de vente (rédaction) et à certaines discussions avec le client.
 Préparer, produire et tenir à jour la documentation de ses projets (GDD, etc.)
 Concevoir et mener à terme (balancing, etc.) les niveaux et mécaniques de jeu de jeux.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 8G3]]></postcode>
	<company><![CDATA[Sarbakan]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP118-1974]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP118-1974]]></url>
	<title><![CDATA[Lead Lever Designer]]></title>
	<content><![CDATA[RESPONSIBILITY
Lead the level design team to create game levels, environmental puzzles, missions and enemy encounters in line with the game vision
Create design documents and game level descriptions
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 6A1]]></postcode>
	<company><![CDATA[Next Level Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV233-1973]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV233-1973]]></url>
	<title><![CDATA[Interaction Engineer]]></title>
	<content><![CDATA[Eruptive is currently looking for an Interaction Engineer/UI Ninja!

Do you spend hours obsessing about the right feel of motion for game or UI elements? Do you get angry when you see font rendering issues that you know you can easily fix? This might be the role for you then. Eruptive is growing its exceptional engineering team. We are seeking bright, passionate engineers with the drive to code social games that rise above the rest. Ideally, you have game development experience but above all, you love to challenge yourself and push the envelope!

Duties and Responsibilities:
 Obsessing about UI design concepts, and user psychology.
 Bring to life a static design comp through motion and interactivity at a pixel perfect level.
 Solid understanding of Flash / Unity game design obstacles
 Deep rooted understanding of art asset optimization to ensure low CPU/memory usage, bandwidth limitations, and progressive loading techniques.
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1B2]]></postcode>
	<company><![CDATA[Eruptive Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV221-1972]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV221-1972]]></url>
	<title><![CDATA[PHP developer]]></title>
	<content><![CDATA[Hibernum is searching for a PHP developer specialized in the creation and development of apps and social Network games on iPhone/iPad and Facebook. The new PHP developer will work in collaboration with the technical, artistic and creative team to create unique interactive experiences.

RESPONSIBILITIES:
Develop robust back-end architecture;
Create and maintain unit and stress tests;
Support the infrastructure;
Participate into the technical enterprise strategies.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H3J 1R1]]></postcode>
	<company><![CDATA[Hibernum Créations]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP103-1971]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP103-1971]]></url>
	<title><![CDATA[UI Ergonomics Designer]]></title>
	<content><![CDATA[Main Tasks and Responsibilities
Reporting to the Art Director, the successful candidate will be responsible for studying the ergonomics and interface design for social web and smartphone applications and internal communication tools.
Your knowledge of ergonomics allows you to conceptualize and produce interfaces for software and social networking applications, as well as smartphone interfaces for info and news.
Your skills allow you to offer solutions that are intuitive (ergonomics), functional (architecture) and aesthetically pleasing (design).
You must have a passion for websites with added graphical value and you must visit forums dedicated to web/app interface design, icon design and multimedia page layout on a daily basis.
Your graphical/ergonomic standards allow you to create graphical combinations that are contemporary and trendy.
You are able to create pictograms, icons, buttons and their effects, and you have skills in multimedia page layout and associated typesetting choices.
You must have expert knowledge in Photoshop and Illustrator. Knowledge of InDesign is an asset.
Knowledge of after-effects and 3D is an asset.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2S 3L5]]></postcode>
	<company><![CDATA[Gameloft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EWEB103-1970]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EWEB103-1970]]></url>
	<title><![CDATA[Online Web Service Develope]]></title>
	<content><![CDATA[Main Tasks and Responsibilities

Reporting to the Local Client/Server Lead, the successful candidate will be in charge of developing, fixing and maintaining libraries and tools that support online multiplayer games. Working in collaboration with remote teams located around the world, the candidate must have excellent communication skills and be able to manage a constant flow of updates and patches to various codebases.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2S 3L5]]></postcode>
	<company><![CDATA[Gameloft]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[24/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV133-1885]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV133-1885]]></url>
	<title><![CDATA[QA Programmer ]]></title>
	<content><![CDATA[Primary Duties &amp; Responsibilities
 Work with QA and development studios and senior engineering staff to create test automation tools and test harnesses.
 Maintain, update, and refactor existing automation tools.
 Determining requirements, preparing and reviewing designs and writing / debugging code.
 Work closely in a team-oriented environment with a talented team of programmers.
 Gather feedback from QA and development teams for tools improvements and process streamlining.
 Perform training for Development and QA on the use of automation tools.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[THQ Montreal]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV168-1886]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV168-1886]]></url>
	<title><![CDATA[Senior Interface Programmer]]></title>
	<content><![CDATA[This is a unique opportunity for an experienced developer to take ownership, redesign and rebuild the front end system in our game from the ground up. The ideal candidate will take pride and be passionate about user interfaces, sleek designs and robust architectures. He will be supported by other interface coders, artists and designers, as well as the technical director.

Duties and Responsibilities:
      Evaluate various alternatives for the next iteration of the front end system
      Propose the design to the technical directors
      Implement and maintain the new system, including the presentation flow, pause menus, cinematic playback, in-game HUD and 3D visual indicator systems
      Provide direction to more junior programmers
      Provide support and assistance to interface artists in getting content into the game
      Provide support for gameplay coders and designers in using HUD and FE functionality
      Suggest and implement improvements to workflows in the front end authoring
      Suggest and implement improvements to related engine subsystems, such as rendering and the content pipeline
      Identify performance bottlenecks and optimisation opportunities
      Understand hardware manufacturer technical requirements and ensure the game interface meets those requirements
      Supervise or conduct periodic design and code reviews

Principal Working Relationships:

Work with other coders, interface artists and game designers to build functionality and add interface content to the game.
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6A 4C4]]></postcode>
	<company><![CDATA[Radical Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV151-1887]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV151-1887]]></url>
	<title><![CDATA[Senior PC Rendering Programmer]]></title>
	<content><![CDATA[Our ideal candidate possesses outstanding communication skills and is capable of working with a team of designers, programmers and artists in the design and implementation of cutting edge games.

RESPONSIBILITIES
Analyze requirements, design, write, test and deploy highly functional code
Work with designers, artists and other team members involved in the development of products
Work with the Lead Programmer and programming team to drive the implementation of the project's technical vision
Design, implement and polish cutting edge 3D rendering features
Produce clean, maintainable, well-documented code in adherence to internal standards
Actively participate in team by making recommendations on how to improve product quality as well as group productivity
Keep up to date on current rendering trends
Assist in areas of game development as requested by Lead
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6C 2C1]]></postcode>
	<company><![CDATA[Relic Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EMAN155-1888]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EMAN155-1888]]></url>
	<title><![CDATA[Director of Technology]]></title>
	<content><![CDATA[Responsible for the execution of all of LVL's technology projects, the Director of Technology will collaborate on strategic decisions and long-term planning.

The Director of Technology must demonstrate leadership and attention to detail. They must have software design experience, understand solution architecture, and firmly grasp the software development process. Specific experience with telecom network infrastructure will be an asset.

Roles &amp; Responsibilities
Plan software development
Ensure that deadlines are respected
Define and maintain software development methods and workflows
Evaluate required development effort and identify risks
Manage the development team human resources
Stay abreast of key technologies, trends, and competitors
Ensure that R&amp;D activities are eligible for tax credits
Safeguard LVL Studio's intellectual property
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H2W 2R2]]></postcode>
	<company><![CDATA[lvl*studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV224-1889]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV224-1889]]></url>
	<title><![CDATA[Java Developer - Game Infrastructure]]></title>
	<content><![CDATA[We are seeking developers who thoroughly enjoy solving problems, who see opportunity when the path has not already been forged for them, and thrive in a start-up environment where autonomy, focus and fun are required.

If you are the passionate, talented coder we are looking for and willing to rewrite the rules for online video game publishing with us, please apply below.

Infinite Game Publishing offers competitive salaries, compelling work and career advancement opportunities as our organization continues to grow.

Duties
 To liaise with senior technical staff to explore and suggest strategic technical solutions
 To collaborate with other developers on creating the most elegant and timely solutions
 Integration of various third-party applications
 Improves architecture by tracking emerging technologies; evaluating their applicability to business goals and operational requirements.
 Enhances organization reputation by accepting ownership for accomplishing new and different requests; exploring opportunities to add value to job accomplishments.
 Minimal travel to Vancouver may be required
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES224-1890]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES224-1890]]></url>
	<title><![CDATA[Tester / QA]]></title>
	<content><![CDATA[You will be responsible for testing functionality, compliance, online and usability of our online video games.

You will work with the QA team to help find and solve technical problems, and following and recommending quality assurance procedures.

RESPONSIBILITES
 Execute tests for online video games with the mindset of the customer/end user and analyze the results.
 Execute tests for online components supporting the video games, including but not limited to forums, account creation and management systems.
 Document test results and communicate them to the team.
 Participate in application validation test and make sure that our games meet the standards.
 Participate in the development of custom automated test scripts.
 Assist the development team in debugging and replicating issues in the games, debug issues and verify requirements, and track defects to closure in a bug tracking database.
 Closely monitors and tracks all games deficiencies.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM224-1891]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM224-1891]]></url>
	<title><![CDATA[Product Director - Online Gaming]]></title>
	<content><![CDATA[The Online Game Product Director will be responsible to lead the business side of the game's development, with responsibility for developing metrics, analysis, pricing and marketing strategy. He will be responsible for providing product strategy, revenue optimization (ROI) and ongoing support to help deliver hit games that are fun and meet the revenue goals.

RESPONSIBILITES
 Ensure profitability and business direction and provide analysis and long term strategic thinking to help decisions and product development, ensuring profitability of the business
 Plan the development and deployment of revenue-generating features to evaluate and tune for entertainment value, user acquisition, retention and monetization.
 Own the economic model used for our business forecasts and performance targets, using bottoms-up analysis of key daily metrics to drive both product iteration and marketing strategy.
 Provide market direction by defining business goals, product scope and strategy
 Prepare product plans for titles, covering tactics and asset management.
 Work with the marketing teams on the development and implementation of go-to-market strategies.
 Provide ongoing Live Support: monetize behavior patterns, measure performance and adjust.
 Perform behavioral analysis, data mining, customer segmentation, predictive modeling, performance management, and other relevant statistical analyses.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV144-1935]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV144-1935]]></url>
	<title><![CDATA[Java Programmer]]></title>
	<content><![CDATA[We are looking for a skilled java programmer to join us in creating Java/Web based social games. The ideal candidate would have experience with commercial java development as well as game industry experience.

Main responsibilities:
Work within a strong team of programmers in an agile development environment
Communicate with Production, Game Design and Art to ensure work meets game play and aesthetic requirements
Tune, troubleshoot, design and build new features to support a live game
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3G 1R8]]></postcode>
	<company><![CDATA[Funcom]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV138-1936]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV138-1936]]></url>
	<title><![CDATA[Cloud / Python / Foss System Engineer]]></title>
	<content><![CDATA[Qualifications
A degree in computer science, engineering, math, or physics.
Strong experience in Cloud Computing (Google AppEngine, Amazon AWS), Web application servers experience and with highly scalable complex systems
Experience in scripting in Python/Ruby
Experience with Mercurial or GIT
Experience with networking technologies

Soft Skills
Excellent ability to communicate (French and English) spoken and written.
Ability to work under pressure and to solve complex problems
Autonomous and results-based
Organized with a strong ability to recognize the priorities
Sense of initiative and follow-up
Experience in multiplayer game development and Scrum and Agile development models is an asset
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H2Y 2P5]]></postcode>
	<company><![CDATA[Ludia]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV236-1937]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV236-1937]]></url>
	<title><![CDATA[Unity 3D Developer / Programmer]]></title>
	<content><![CDATA[Evodant has several game projects in pre-production/production and is looking to hire a skilled Unity 3D Developer/Programmer for a contract position, which has the potential of turning into a full-time position.

The Developer/Programmer will work as part of a small and growing team and will be able to telecommute.  As such, the applicant must have excellent written and oral communication skills and work well in an evolving company.  The successful applicant will also have an outstanding work ethic and an ability to work effectively within a team or independently. Project tasks may be delivered as design documents or directives from senior staff, which the Developer/Programmer will then take away to develop into the appropriate game features and functionality.
]]></content>
	<city><![CDATA[Winnipeg]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[Evodant]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[22/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP151-1881]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP151-1881]]></url>
	<title><![CDATA[Director Design]]></title>
	<content><![CDATA[The Director, Design is responsible at the studio level for the maintenance and growth of the design culture at Relic. The culture is built around an expectation for design excellence, innovation and high levels of productivity.

Equally important to the position is the growth of each designer's skills through mentoring, education, and direction. The Director is responsible for maintaining and advancing the standards, processes and procedures related to design at Relic.

To succeed in this role, the Director must be able to set and articulate a design vision for the studio, and work to help others achieve it within the games. The Director will review and evaluate game designs and decisions and work with the Lead Designer and Project Producer to resolve flaws.

RESPONSIBILITIES
Establish and communicate a consistent and visionary bar for design within Relic, and work continuously to push the studio forward
Sets and is accountable for the implementation of short (0-1 year) and long term (1-5) year strategic and functional objectives
Serve as constant internal game critic  be solution oriented and industry savvy in order to  help guide our leaders to better decisions
Create and maintain the standards, processes and procedures related to the design discipline
Provide active and on-going communication regarding the state of the design group and projects at Relic, and review staffing plans regularly and proactively
Keep up-to-date on related design tools (software and otherwise) with a focus on recommendations regarding their use at Relic
Mentor designers, supplying them with direction regarding Relic standards, procedures, processes, pipelines, tools, etc. This role can include demonstrations, feedback, written procedures, etc.
Ensure the ongoing training and development of all Relic designers by maintaining and improving their design skills via suggested reading, design forums, suggested conventions, etc.
Assist the Producers and Lead Designers in writing and presenting performance reviews for the designers
Maintain and update the design job descriptions as well as participate in the hiring process for all design positions at Relic
Act as a strategic liaison with management, other departments in the company, as well as  3rd party vendors
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6C 2C1]]></postcode>
	<company><![CDATA[Relic Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ESUP120-1883]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ESUP120-1883]]></url>
	<title><![CDATA[Children Supervisor]]></title>
	<content><![CDATA[Their main role is to manage community relations in a fast-paced environment, making sure children enjoy a safe, educational and entertaining experience on Internet.
]]></content>
	<city><![CDATA[Shawinigan]]></city>
	<postcode><![CDATA[G9N 1V9]]></postcode>
	<company><![CDATA[Alchemic Dream]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM161-1884]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM161-1884]]></url>
	<title><![CDATA[Marketing Manager]]></title>
	<content><![CDATA[Behaviour is looking for a creative, passionate and business-savvy Marketing Manager for its social and mobile games studio, who will be responsible for managing consumer-facing marketing strategies.

The Marketing Manager should have initiative, be ambitious and energetic, and should have a strong marketing and communications background to support the development and execution of marketing plans. He/she will develop and implement branding, positioning and messaging strategies for assigned titles. He/she will also be responsible for advertisements, promotions, customer relationships and public relations as required. On a daily basis, the Marketing Manager will work in collaboration with game producers, designers, artists, developers and product and community managers.

In addition, he/she may be required to assess competitive properties and provide related review reports.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H3A 1L2]]></postcode>
	<company><![CDATA[Behaviour Interactive (A2M)]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF234-1927]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF234-1927]]></url>
	<title><![CDATA[Artiste 2D / 3D]]></title>
	<content><![CDATA[Quebecor Media inc., un des plus importants conglomérats média du Canada, et filiale de Quebecor inc., cherche à combler pour sa filiale BlooBuzz, qui regroupe des activités de création de jeux vidéos à Saguenay, un poste permanent de : Artiste 2D / 3D

Sous la supervision du Lead artiste, vous aurez à appuyer le développement de jeux originaux sur plusieurs plateformes.

À titre d'artiste 2D/3D, vous aurez à :
Créer des éléments pour les jeux, en suivant les contraintes techniques et artistiques ;
Travailler dans un environnement d'équipe avec d'autres artistes, des programmeurs et des concepteurs ;
Reproduire des éléments 3D en suivant les lignes directrices du concept initial.
]]></content>
	<city><![CDATA[Saguenay]]></city>
	<postcode><![CDATA[G7J 1E4]]></postcode>
	<company><![CDATA[BlooBuzz]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP234-1928]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP234-1928]]></url>
	<title><![CDATA[Concepteur de jeux]]></title>
	<content><![CDATA[Quebecor Media inc., un des plus importants conglomérats média du Canada, et filiale de Quebecor inc., cherche à combler pour sa filiale BlooBuzz, qui regroupe des activités de création de jeux vidéos à Saguenay, un poste de : Concepteur de jeux

À titre de concepteur de jeux vous aurez à :
Développer des concepts de jeux vidéo originaux, rédiger les Game Design Documents (game mechanics, flowcharts, interfaces, listing de features);
Balancer les mécaniques de jeu / Listing des niveaux / Pré-Level Design;
Travailler en collaboration avec les concepteurs de niveaux pour assurer la cohérence des niveaux;
Comprendre les besoins des utilisateurs et s'assurer que le jeu y répond;
Interagir avec l'équipe artistique pour s'assurer de la cohérence des éléments graphiques avec le Game Design Document;
Veiller, au respect de l'expérience de jeu définie par l'équipe de conception de jeux tout au long de la production.
]]></content>
	<city><![CDATA[Saguenay]]></city>
	<postcode><![CDATA[G7J 1E4]]></postcode>
	<company><![CDATA[BlooBuzz]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP234-1929]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP234-1929]]></url>
	<title><![CDATA[Concepteur de jeux en chef]]></title>
	<content><![CDATA[Quebecor Media inc., un des plus importants conglomérats média du Canada, et filiale de Quebecor inc., cherche à combler pour sa filiale BlooBuzz, qui regroupe des activités de création de jeux vidéos à Saguenay, un poste de : Concepteur de jeux en chef

À titre de concepteur de jeux en chef vous aurez à :
Gérer l'équipe de concepteurs de jeux et concepteurs de niveaux;
Développer des concepts de jeux vidéo originaux, rédiger les Game Design Documents (game mechanics, flowcharts, interfaces, listing de features);
Balancer les mécaniques de jeu / Listing des niveaux / Pré-Level Design;
Collaborer à l'élaboration des scénarios, de l'environnement, des personnages et des dialogues;
Travailler en collaboration avec les concepteurs de niveaux pour assurer la cohérence des niveaux;
Comprendre les besoins des utilisateurs et s'assurer que le jeu y répond;
Valider la faisabilité technique du concept et la cohérence du jeu;
Interagir avec l'équipe artistique pour s'assurer de la cohérence des éléments graphiques avec le scénario;
Veiller, au respect de l'expérience de jeu définie par l'équipe de conception de jeux tout au long de la production.
]]></content>
	<city><![CDATA[Saguenay]]></city>
	<postcode><![CDATA[G7J 1E4]]></postcode>
	<company><![CDATA[BlooBuzz]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV151-1930]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV151-1930]]></url>
	<title><![CDATA[Tools and Automation Engineer]]></title>
	<content><![CDATA[The Tools and Automation Engineer will utilize their expertise in research, design and implementation of game, engine or embedded systems development to create innovative and adaptable technology for use in current PC games.

RESPONSIBILITIES
Work with QA and senior engineering staff to create test automation tools and test harnesses
Maintain, update, and refactor existing automation tools
Determining requirements, preparing and reviewing designs and writing / debugging code
Work closely in a team-oriented environment with a talented team of programmers
Gather feedback from QA for tools improvements and process streamlining
Perform training for Development and QA on the use of automation tools
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6C 2C1]]></postcode>
	<company><![CDATA[Relic Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV235-1931]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV235-1931]]></url>
	<title><![CDATA[Mobile Game Programmer]]></title>
	<content><![CDATA[Are you looking for a job that lets you do what you love? Would you like to be involved with one of the fastest growing industries? Do you want to bring joy to millions of people worldwide? As a game programmer at IUGO, you'll get a chance to do all of this and more! You will be developing top-quality games for the iOS and Android platforms with a team of passionate and talented individuals. We offer an environment that is challenging, rewarding, and fosters personal and professional growth. Come show us what you've got!

Responsibilities:
 Develop games for the iOS and Android platforms
 Collaborate with a multi-disciplinary team of programmers, artists, producers, and designers
 Develop tools to support mobile game development and other interventions
 Program games and applications in Obj-C, C/C++, Java, Xcode, Android SDK and our proprietary mobile platform
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2M1]]></postcode>
	<company><![CDATA[IUGO Mobile Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF133-1932]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF133-1932]]></url>
	<title><![CDATA[Senior Technical Animator / Rigger]]></title>
	<content><![CDATA[THQ Montreal is currently seeking a Senior Technical Rigger to assist us in our rapidly growing studio. You will be part of a brand new project headed up by Creative Director, Patrice Désilets. The Senior  Technical Rigger will work with the Animation Director, Character Artists and Animators to help push the quality of in-game characters and animation. This role involves not only the chance to work with the animation team in developing high-quality rigs, but also the opportunity to work on a world class game.

Responsibilities
 Responsible for character rigs and character skinning
 Create and maintain animator-friendly rigs
 Help improve the efficiency of rigging/skinning pipeline and processes throughout the life of the project.
 Create and maintain documents outlining rigging/skinning needs.
 Work with tools programmers to pioneer and deliver tools to help rigging and skinning processes
 Communicate technical integrity to character artists and animators.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[]]></postcode>
	<company><![CDATA[THQ Montreal]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES224-1933]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES224-1933]]></url>
	<title><![CDATA[Team Lead - Quality Assurance]]></title>
	<content><![CDATA[SUMMARY

Reporting to the Director of QA, you will be responsible to lead the QA tester's team and ensure that our online games and the public facing mechanisms that support the games meet highest quality standards. You will provide detailed feedback and work on reporting on usability, playability and identifying any aspects which could be improved in collaboration with the development team. You will participate to the implementation of QA processes and methodologies and test plans.

RESPONSIBILITES
 Manage the QA tester teams (internal and external) to ensure objectives and standards are met
 Manage project schedules, timelines and assigned projects and tasks on a day to day basis
 Develop test plans, test cases, test scenarios and  test scripts to meet functional requirements for online video games
 Actively participate in project planning and maintain detailed test plans and other required documents needed to effectively conduct the product quality control
 Identify test areas ideal for automation and recommend process improvement for development and QA
 Ensure the development team is aware of defects that need to be addressed and maintain an in-depth understanding of the issues in the bug database
 Develop and maintain metrics to help with decisions for the online games that will support live rapid deployment online service
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3A 3G4]]></postcode>
	<company><![CDATA[Infinite Game Publishing]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[21/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF151-1969]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF151-1969]]></url>
	<title><![CDATA[Senior FX Artist]]></title>
	<content><![CDATA[Relic Entertainment, award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a talented Senior FX Artist to define the look of the FX for one of our next titles. Work with designers and animators to visualize FX that help guide game play and enhance the overall player experience.

The Senior FX Artist position should regularly be setting examples of communication, initiative, teamwork, and productivity while working to upgrade the skill and knowledge of the team and Art Department through mentoring, education, and direction.

RESPONSIBILITIES
Design, create and implement various visual effects
Create effects that simulate explosions, muzzle flashes, blood, smoke, fire and overall carnage
Work closely with programming team to implement effects.
Work closely with design to determine FX game play needs
Work closely with the Art director developing the look of post effects for the game
Produce art within specified art budgets.
Works with a minimal amount of direction.
Provides active and on-going communication regarding the quality of the assets, game design, tools, pipelines and processes.
Provides solutions for complex FX problems
Background in animation a plus
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6C 2C1]]></postcode>
	<company><![CDATA[Relic Entertainment]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF187-1968]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF187-1968]]></url>
	<title><![CDATA[UI / UX Designer]]></title>
	<content><![CDATA[Sava Transmedia is looking for a User Interface/User Experience (UI/UX) Designer.

The UI/UX Designer will help develop high quality interfaces for social and mobile games in a collaborative team environment.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H2X 2T7]]></postcode>
	<company><![CDATA[Sava Transmédia]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV149-1967]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV149-1967]]></url>
	<title><![CDATA[Lead Programmer]]></title>
	<content><![CDATA[Nous recherchons un Chef Programmeur d'expérience pour travailler sur nos prochains projets X-Box 360 (XBLA et Kinect) en utilisant l'Engin Infernal.

Le Chef Programmeur (Lead Programmeur) a la responsabilité du développement, de la programmation et de l'intégration d'un projet. Il est amené à diriger et superviser les opérations de programmation et d'intégration des modules informatiques. Le candidat doit avoir de l'expérience et posséder une forte connaissance en C++, en mathématiques vectoriels et idéalement connaître l'engin Infernal.

Vous avez des aptitudes en gestion (de temps, entre autres) et la capacité d'effectuer des évaluations? Vous êtes passionné de jeux vidéo et vous êtes polyvalent? Vous avez la capacité d'adapter votre produit aux besoins des clients et vous avez l'esprit d'initiative dans l'amélioration du travail? Vous êtes un leader naturel et vous aimez le travail d'équipe? Vous avez 5 ans d'expérience professionnelle et une formation reconnue en lien avec le poste?
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 8G3]]></postcode>
	<company><![CDATA[Sarbakan]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EPRO149-1966]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EPRO149-1966]]></url>
	<title><![CDATA[Producteur Associé - gestionnaire de projet Junior]]></title>
	<content><![CDATA[Fonctions
Le Producteur Associé assiste les producteurs et productrices dans l'encadrement des clients, la définition et la priorisation des objectifs tout au long du projet avec le client et l'équipe de production. Il valide avec les productrices et producteurs puis transmet les livrables et assiste dans le suivi des commentaires et corrections client avec le Réalisateur &quot;Game Director&quot;.

Il ou elle assiste les producteurs et productrices dans la gestion de leurs projets, plus précisément dans ce qui suit:
 Définition et priorisation des livrables de pré-production et de production (Milestones)
 Assurance de la qualité de tous les documents et livrables envoyés au client
 Suivi des demandes de changements du client sur le projet
 Préparation des livraisons du produit final (livrer les sources, les assets promotionnels, etc.)
 Communication des commentaires à l'équipe
 Décider des actions à prendre de concert avec les rôles clés
 Mise à jour du project log du pitch à la préproduction
 Encadrement des clients en tout temps, du pitch à la post-production
 Mise à jour du tableau de gestion des risques et en faire le suivi

Il ou elle offre un soutien à l'équipe de gestion de projet sur les aspects suivante:
 Planifier les objectifs budgétaires et quand, comment, avec qui?
 De concert avec les ventes, aviser l'administration lors de livrables liés à la facturation
 Mise à jour des budgets
 Approbation des feuilles de temps du personnel
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 8G3]]></postcode>
	<company><![CDATA[Sarbakan]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES126-1919]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES126-1919]]></url>
	<title><![CDATA[German Localization Tester]]></title>
	<content><![CDATA[The Localization Tester will verify the linguistic quality (text and audio) of software and/or video games on current platforms. The tester will report spelling, grammar, syntax and punctuation mistakes, as well as incorrect translations, context issues and incorrect terminology in a database, and proposes corrections. The tester will execute these tasks with the help of a test plan and/or checklist and will send a daily report to the Lead Tester

Task description:
Verify the linguistic content in video games or software applications.
Verify that the games are well-adapted to the target language and culture (German).
Verify that platform-specific terminology is correctly implemented.
Review and proofread translated text.
Occasionally perform small translations.
Write bug reports in a database.
Suggest corrections/improvements for the text and audio.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H1V 2C8]]></postcode>
	<company><![CDATA[Bug Tracker]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EWEB232-1920]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EWEB232-1920]]></url>
	<title><![CDATA[Web designer]]></title>
	<content><![CDATA[The candidate must be enthusiastic, willing to learn and able to succeed in a fast-paced environment. We are looking for an interaction designer of experience, fascinated by challenges.

The selected candidate will be responsible for carrying out the design established by the artistic director, to propose the concepts of interaction and to detail them. The designer will be responsible for creating mock-ups, schemas, wireframe models and prototypes.
]]></content>
	<city><![CDATA[Montréal ]]></city>
	<postcode><![CDATA[H3K 1G6]]></postcode>
	<company><![CDATA[Equation Humaine]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV232-1921]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV232-1921]]></url>
	<title><![CDATA[.Net Developer]]></title>
	<content><![CDATA[Reporting to the Chief Technology Officer, the selected candidate will act as a programmer. The candidate should possess a vast experience in computer science and several years of experience with the .NET platform from Microsoft (C # and Visual Basic.NET) in Windows and Web architectures, as well as a deep knowledge of SQL databases.

This candidate must be enthusiastic, willing to learn and able to succeed in a fast-paced environment. We are looking for someone who proved to be a quick learner.

Main tasks
The Senior Web Developer is responsible for the development and the architecture of the source code, the databases and various other modules related to products in development.
Analyze the needs and influence technological choices and then proceed with implementation
Architecture of the sites mainly setup in .Net
Perform preliminary analysis, ensuring the implementation and monitoring of large scale IT projects
Perform a reliable and efficient programming in a variety of languages or in crucial applications, ensure the performance and quality of the structure of the systems
Establish procedures for validation and quality control, determine the standards of development and conduct extensive testing to ensure that the developed or modified systems are adequate
Contribute to the implementation of the development environments
Evaluation of the technological and feasibility needs related to the development of Web sites and applications
Evaluation of the time spent on development
Research and development related to the project
Understand the business issues and identify the IT needs in collaboration with other members of the team
Ensure the proper functioning, stability and maintenance of applications and systems, and optimize their use
Analyze the requests for changes in the systems, estimate the impact on existing applications and make the appropriate changes
Ensure the development and dissemination of the documentation according to the development
]]></content>
	<city><![CDATA[Montréal ]]></city>
	<postcode><![CDATA[H3K 1G6]]></postcode>
	<company><![CDATA[Equation Humaine]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV155-1922]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV155-1922]]></url>
	<title><![CDATA[iPhone / iPad Developer]]></title>
	<content><![CDATA[LVL is currently seeking an iPhone/iPad Developer. Specialist of Web and multimedia technologies, the candidate will be responsible for developing and programming applications for iPhone and iPad platforms for different types of projects, which include games and applications. In addition of knowing Objective-C programming, the candidate must also have knowledge of XML and database programming.
]]></content>
	<city><![CDATA[Montréal]]></city>
	<postcode><![CDATA[H2W 2R2]]></postcode>
	<company><![CDATA[lvl*studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ETES219-1924]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ETES219-1924]]></url>
	<title><![CDATA[Quality Assurance (QA) / Game Tester]]></title>
	<content><![CDATA[Do you want to play a role in releasing games that will be played by millions of people? Are you detailed oriented and love ensuring that projects are done the best they can be? As a QA Tester at Big Viking Games you will be testing our social games for functionality, compliance, online and usability; tracking, recording and verifying discrepancies; working with others to help find and solve technical problems, and following and recommending quality assurance procedures.

Responsibilities:
In depth, accurate testing of assigned area.
Closely monitors and tracks all in game deficiencies.
Working and communicating well in teams
]]></content>
	<city><![CDATA[London]]></city>
	<postcode><![CDATA[N6G 4X8]]></postcode>
	<company><![CDATA[Big Viking Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDIV233-1925]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDIV233-1925]]></url>
	<title><![CDATA[Art Director]]></title>
	<content><![CDATA[As Art Director you are an expert in the design, development and execution of game interfaces, graphic assets and marketing features. You thrive in a creative environment championing various designers, copywriters, programmers and interactive and front- end developers. We're looking for a very talented and seasoned individual rooted in intuitive, audience targeted design with a true passion for gaming!

Responsibilities:
Design innovative, audience targeted interfaces and features for complex social games
Wear multiple hats! Envision, draft and implement a cohesive design for a game's aesthetic, UI, animation, marketing artwork, etc.
Produce wireframes and mocks and establishing the overall feel for multiple games
Work closely with product managers to ensure designs clearly support business objectives
Partner with programmers and front end developers to collaborate and iterate in fast-paced design-build cycles
Champion the design and overall quality of game aesthetics and functionality
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1B2]]></postcode>
	<company><![CDATA[Eruptive Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECEP233-1926]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECEP233-1926]]></url>
	<title><![CDATA[Senior Flash Designer]]></title>
	<content><![CDATA[As Senior Flash Designer you possess unbelievable design skills and love to showcase them. You enjoy challenges and love to get results. You are inspired by the team around you and enjoy working with a small like-minded group of artists and developers.

Responsibilities:
 Craft jawdropping assets, interfaces and animation using efficient methods
 Design working solutions from draft concepts
 Follow creative direction and offer up new ideas
 Continuously improve creative processes and best practices
 Work closely with the directors to raise the bar on social games
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 1B2]]></postcode>
	<company><![CDATA[Eruptive Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[17/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDIV104-1964]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDIV104-1964]]></url>
	<title><![CDATA[Game Designer]]></title>
	<content><![CDATA[The Intermediate Game Designer is responsible for all the project's documents. They must make sure that production of each game remains coherent to the client's needs and meets our quality standards. The Game Designer works in close collaboration with their department director, the project's manager, the production team (level designers, programmers and artistic team).
 Create, write and keep up-to-date all project documents;
 Participate to certain project's creation and concepts;
 Develop or help develop the game level designs and balance the mechanics;
 Develop, when required, the script and/or the storyline;
 Work in close collaboration with the sales, creation and production teams;
 Be ready to monitor and support every project's production;
 Lead the brainstorming sessions and write the minutes of these meetings;
 File project documentation according to pre-established standards.
]]></content>
	<city><![CDATA[Québec]]></city>
	<postcode><![CDATA[G1K 3J2]]></postcode>
	<company><![CDATA[Frima Studio]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[16/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ESUP120-1963]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ESUP120-1963]]></url>
	<title><![CDATA[Customer Support Representative - Chinese]]></title>
	<content><![CDATA[Their main role is to provide assistance to players through a typed-chat client, phone client, as well as email-based customer support.
]]></content>
	<city><![CDATA[Shawinigan]]></city>
	<postcode><![CDATA[G9N 1V9]]></postcode>
	<company><![CDATA[Alchemic Dream]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[16/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EDEV208-1962]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EDEV208-1962]]></url>
	<title><![CDATA[Web and Server Programmer]]></title>
	<content><![CDATA[We are seeking a skilled programmer to assume a key position in server-side development, maintenance and enhancement of Blitzoo's social media gaming platforms.

What You'll Do
Under the guidance of the Technical Lead, you will support our existing Facebook games and take part in the development of our growing Mobile portfolio.
Use your knowledge of design patterns and best practices to build solutions that scale efficiently to our millions of active players
Work closely with counterparts on the ops and flash teams to achieve results in our Continuous Integration environment
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6A 1B1]]></postcode>
	<company><![CDATA[Blitzoo Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[16/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-ECOM157-1961]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=ECOM157-1961]]></url>
	<title><![CDATA[Marketing and PR Manager]]></title>
	<content><![CDATA[This is an integral position within the company. Reporting to the Director of Marketing it touches all facets of the company's operations and all levels of personnel, including direct contact with the CEO. The successful candidate will have a well-rounded marketing and promotions background with marketing management experience within the video game industry that includes demonstrated experience in marketing communications, event management, graphic design and web-marketing.

Responsibilities

Marketing
Assist in the development of the overall marketing plans for the company and the business units.
Assist in core product messaging for both consumer and B2B brands.
Develop marketing and promotion plans for consumer and B2B brands.
Undertake competitive research.
Develop and design marketing materials, including print, online, signage and corporate materials.

Product Management/Marketing
Manage a Mac digital distribution store website.
Curate content, adding new titles and product pages.
Develop and execute revenue-generating promotions.
Track and analyze specific metrics, adapting the marketing tactics as required.
Assist in content acquisition process, managing publisher accounts.
Manage outreach to external parties/reviewers.

Public/Investor Relations
Assist in the development and execution of both public relations and investor relations plans, including communications and event strategy.
Act as primary liaison for external PR agency.
Write and disseminate press releases.
Manage and edit content on the corporate website.
Maintain internal communications lists.
Plan and manage PR and investor events/calls
]]></content>
	<city><![CDATA[Toronto]]></city>
	<postcode><![CDATA[M5V 1K4]]></postcode>
	<company><![CDATA[TransGaming]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[16/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF144-1960]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF144-1960]]></url>
	<title><![CDATA[Senior Character Artist]]></title>
	<content><![CDATA[Funcom Montreal is looking for a Senior Character Artist to work closely with the art director, the render team, and the Beijing based character team to create world class characters for The Secret World.

The Senior Character Artist's primary role will be to define the technical and artistic guidelines for heads, hair and character clothing, based on the game's existing art direction and art pipelines; to create new head and hair meshes for both player and non-player characters; and to interface directly with the render team to constantly improve the quality of the character models and the technology.
]]></content>
	<city><![CDATA[Montreal]]></city>
	<postcode><![CDATA[H3G 1R8]]></postcode>
	<company><![CDATA[Funcom]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[16/04/2012]]></date>
</ad>
<ad>
	<id><![CDATA[AFJV-EINF196-1901]]></id>
	<url><![CDATA[http://canada.afjv.com/video_game_jobs.php?r=EINF196-1901]]></url>
	<title><![CDATA[Technical Artist]]></title>
	<content><![CDATA[The responsibility of the Technical Artist is to assist in the development and implementation of artist friendly workflows. A combination of strong creative aesthetic and technical knowledge are pre-requisite regardless of background with an emphasis towards lighting and shader work.

Responsibilities:
Design, improve and implement artist workflows
Write real-time shaders under HLSL and/or CG
Document art production techniques
Champion simple workflows
Communicate effectively with both artists and programmers
]]></content>
	<city><![CDATA[Vancouver]]></city>
	<postcode><![CDATA[V6B 2S2]]></postcode>
	<company><![CDATA[United Front Games]]></company>
	<contract><![CDATA[Permanent]]></contract>
	<date><![CDATA[27/02/2012]]></date>
</ad>
</trovit>

